Blackcurtain
Member
Ziz said:I ask some questions, too.sebt3 said:to be fair I've seen some questionning about the copyright for this guitar game before the result are knownZiz said:NOW, when you know it's rank, you begin to claim a disqualification from the contest... It's a bit late, isn't it?
But did someone write a mail to the panel?
I think much like foxblock. The physic is terrible: The character floats in the air and you can fall down, if you should be still on a platform. It was VERY frustrating to jump to a higher place from platform to platform and the last jump was a BIT too short and I have to begin from the begin. -_- Furthermore the enemies spawn in the character. The promised RPG part of the game wasn't there. There were character-levels and I heard it is possible to find/buy a new weapon and a better armor. I didn't find it, but nevertheless it doesn't change much. What about the magic stuff shown in a video before? And e.g. you are able to hit an enemy's sword. Most time it's just button punching. You should have make the level smaller and instead added more RPG features and magic stuff.BlackCurtain said:Great. What did you think about it?Ziz said:I played the whole level ;-)
Instead of buying a bigger sword, e.g. a bow would be nice. Ranged combat from enemies or to enemies would help to differ the enemy-types... At the moment (except the final enemy) their are just bigger or have another sprite.
I really would like to say, that I look forward to see and play a new version with new features, but new versions seems to be commercial and I don't have a pandora or caanoo.
greetings, Ziz
Many of the RPG elements was sadly left out of the demo like e.g the Tome magic spells and the intro to the background story, due to lack of time for the competition. There will be an intro before the game starts, narrating the background of the story and events up to the arrival to the castle where the game starts. The first magic tomes will be discovered shortly after the first boss (where the demo ended). I didn't want to include this earlier on just for the sake of the competition, and ruin the experience of the final game when it's released. And finally, there is a merchant shop in the demo version in a separate room. You might have run past it in the 4th to last room before the boss. The physics and jumping have also been fixed and the hitboxes are being worked on. As I said, many RPG elements where left out of the demo, you will meet other characters later in the game that will unveil and progress the storyline bit by bit. There will also be significantly more items and bonus items and some extra added features.
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