SiegfriedCroes
Game Developer | Pixel Artist
well, anyone is free to share it anywhere they want It would be silly if I have to go search for other linux forums and register there just to post this ^^'
Graphical Editor is a while off for PenjinTwo I'm afraid... Sorry to lose you!@DREDD: Changing programming language wouldn't really change much, it's still code only... I would like to have a graphical editor
@PokeParadox: The main problem with continuing Rainy Day is that I don't see myself making the graphics... I chose pixel art for my new project cause that's doable for me but not those amazing hand painted stuff Archibald did :/
Well, I cannot code. I am paying a programmer to do the code, a sprite artist for all graphics, a concept artist for all enemies etc. I have designed the entire game and written the story.@Wrath of Khan: Working on a Unity game? Tell me more!
Some progress!Graphical Editor is a while off for PenjinTwo I'm afraid... Sorry to lose you!@DREDD: Changing programming language wouldn't really change much, it's still code only... I would like to have a graphical editor
@PokeParadox: The main problem with continuing Rainy Day is that I don't see myself making the graphics... I chose pixel art for my new project cause that's doable for me but not those amazing hand painted stuff Archibald did :/
And yes this is exactly what put me off in the first place there's only so much a coder can do if no one can step up to make more graphics :/
EDIT: Small update - I used the GIT that x1212 created and have begun updating this to use PenjinTwo... I haven't had any issues yet but I'll have to either include or port(preferred) SurfaceCache from Penjin and well I'm leaving it there for today.
Porting from Penjin to PenjinTwo will allow us to (optionally)prescale the graphics for the Pyra either to PenjinPrescale (http://projectinfinity.org.uk/doku.php?id=devblogsokeparadox:you_win_some_you_lose_some) or a raw scale.
Or we can just output to 800x480 and let the Pyra scale it... but more options!
Anyway nothing compiling yet but a bit of progress...
if there was one game id choose to have on the pandora/pyra, this would easily be it. i dont think youd have any problems getting feedback and outside motivation to work on this. but i do think getting Archibald to work on the art plays a large part on the success on this gameI really wish I had the time motivation to pick this up... It would be fairly simple to continue it's development since it's coded using Penjin... A lot of problem I have is no feedback == no motivation... so if you as a community would agree to keep interested and spur me on maybe I could/would pick this up and continue it?
Also someone would need to do art and sound... D_S, would you be motivated enough to keep providing assets?
Thoughts people?
I'll try to copy that style by drawing bigger versions and scaling down later ... but I'm pretty sure I will fail since I really am no artist ... (just look at the games I tried to make in the past)
wip.jpg
+1(Just make it visible that this game exists and something is happening, e.g. news-posts in the Software-section of the forum ... I don't check the offtopic-section very often and totally missed this topic for quite a while so ...)
Thanks, that saves me a lot of time and most likely gives us better quality. I think I will later upload those to the git as well.I'll see if I can contact Archibald, hopefully he has access to those files at the moment
EDIT: Already found some stuff in my mail archive:
https://www.dropbox.com/s/zs8zo2vbqoinq51/rainyday_parts1.jpg
https://www.dropbox.com/s/uajmgj2d6u61sr8/rainyday_parts2.jpg
I think we explained this to you quite often (e.g. in the greyout thread), but again:8 or even 4 bit graphics are not faster. 16 Bit is probably the fastest, but I am not sure, whether 32 bit is really slower.And how is the colour depth then and does this affect the performance of the engine/game? Not sure but I guess 256 colour texture tiles are "lighter" than 16/32 bit colour tiles and also smaller. Does only matter for .png files of course. ^^""