H4k3r4r34l
Still Fresh
If there is any need for a translator from English to Spanish i would be glad to join your team also im good at art if you need it
Great, I'm glad to see a few artists speaking up. To all the people who could do some art, what sort of art are you best at doing? Any ideas how to apply that to a game we could work on together?H4k3r4r34l posted on Apr 29 2006 at 12:40 PM said:If there is any need for a translator from English to Spanish i would be glad to join your team also im good at art if you need it
Well, I kinda like the idea of taking a fundamentally simple game and tarting it to the max. It would be comparatively quick to create, not require much in the way of localization, and allow the great artists within the community to show off their skills. It would also serve as a quick validation of the 'gold standard' plan.Mr.Jabberwocky posted on Apr 29 2006 at 11:54 AM said:Would not snake or tetris be too small for a group project ?
Sure, I think 2.5D is fine. I'd rather not tackle a pure 3D title right away because building a super-optimized 3D engine for this platform is a rather large task -- I could be talked into trying it though if we had the right mix of 3D artists and game concept.morph80 posted on Apr 29 2006 at 01:41 PM said:DZZ do you think 2.5D is suitable for GP2X? am already aware that GP2X cannot handle 3D well due to the lack of a FPU but we could bits of 3D in software.
anyway lets see what I can come with
I was refering to this post by theboobooMr.Jabberwocky posted on Apr 29 2006 at 02:57 PM said:Ingrin : On reflection it may not be a bad idea to put something together quickly to test the resolve of those who volunteer and generally get the hang of managing a collaborative project. What do you mean by localisation and the 'gold standard' plan ?
Julius posted on Apr 30 2006 at 10:32 PM said:For adventure games you can use SCUMMVM, and to be honest... there are plenty available for the GP2X with scummvm, and we wouldn't be able to match the quality of those anyways.
USB network connection!!! Everyone with a GP2X has a USB cable that came with their unit, and most people have access to a computer with internet access as that is one of the only ways to get content for the GP2X.Julius posted on Apr 30 2006 at 08:32 AM said:And I think it should absolutly not be a multiplayer game, as that would require extra hardware, which only few people have.
Julius posted on May 1 2006 at 01:17 AM said:@Muncher666: Adventure games are a hell of a lot of work, for very little actual game content (play though once). Sure I like them too, but it is just not feasable. Besides, not everyone is a great storyteller, and who do you suggests writes the story for it (has to be done by a single person more or less, otherwise it will be highly inconsistant).
I was under the impression though that you could use SCUMMVM for custom games, which they do not advise on their homepage though So maybe yaustar is right, but I still think there are better possible game type to create.
@donny662, sure I use the USB cable to upload content to my GP2X, but then I leave my PC to play on the go, because that is the reason I got a GP2X. If I wanted to play infront of my PC, I would use my PC for that :rolleyes: