Monk
Caveman Ninja
I'm EXTREMELY cheap too, and the PC version download price is looking high to me against the fact that I already have a (BBC version) copy of the game.Kramy said:I'm a cheap bugger, and I'd pay up to $6.00.
Note: I haven't played your game's demo. If it's really fun, I might pay more.
So, without any direct experience of the Amiga or PC versions all my comments stem from experience of the BBC Micro version.
You know how old farts tend to go on about "gameplay" and how some modern games are all "looks and no substance"? Well, no BBC Micro game really had "looks"by todays standards because the hardware was released in 1982. It was, by todays standards, extremely primitive graphically... so a game back then almost only had gameplay to go on. Like the early arcade games, they either worked REALLY well "Space Invaders", "Asteroids", "Donkey Kong", "Pacman","Tetris", "Pinball", and so on) or they sunk without trace and barely a murmer of memory over the years.
IMHO, Qwak even on the BBC had "cute" graphics - so far as that was possible at the time - and IIRC compelling music, but it really came into it's own in terms of gameplay. To me, it IS one of those "classics" that more or less defines a genre. It's also a great deal more sophisticated than other genre-defining games (like "Space Invaders") probably because it wasn't the first of the genre, but a stand-out version created with experience of existing games and gameplay.
I'd suggest direct download only too, and DRM a definate no-no for me - I'd want to put this on a "games" SD along with other games, so I don't have to fumble about with several cards to take with me where-ever I go. QWAK is one of those great games you can pick up and play for a few spare minutes or get engrossed in for hours, but it's not the ONLY game I'd want to hand - my whim knows no bounds... and DRM sucks. It pretty much penalises only legitimate honest customers, and with Pandora being an "Open Market" type of product I'd rather see the programming effort put into a game than in restricting how legitimate users play the game.Kramy said:For distribution, I suggest downloads only...
Don't put any DRM protection on it if you do use SD cards - many posts on these forums state that not being able to copy the game to a huge primary SD card is a big annoyance. This is slightly mitigated by the Pandora having two SD card slots, but card/cartidge swapping remains a peeve, so I suggest distribution by download only.
I wonder - every now and then I see people want to write games without game coding knowledge. I wonder if a level designer (and a "market" to distribute level sets) could be enough to help them on their way - first baby steps in game design?
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