Some might've wondered why not all units I planned to ship until yesterday have shipped yet - and some followed IRC or our Discord channel and could imagine what the reason was.
During assembly, I noticed that about 10% of the units didn't want to boot up after they had been powered down.
I couldn't possibly ship these units, so I put them aside, assembled a bit more but then went on together with daveshah to find out what the issue is and how to fix it.
This took a bit of time (with testing, etc.) but it seems like there are still some wrong timings setup in the memory configuration.
We found a quick workaround (so that I can finish and ship these units) while daveshah wanted to take a closer look at that this weekend.
Additionally, thanks to feedback from users who received their unit already, I'm constantly improving the build process so that the next units should have less flaws than the previous ones.
I also had to investigate what issues we have and how to fix them (all of them are tolerance issues, so the plastic is a tiny bit too thick on some areas and needs to be sanded down).
Of course, such manual labour is too much work, so I had to record videos for the team at UniquePlast so they change this in the mould and the next batch of units won't have these issues anymore, so assembling them will be a lot faster and easier.
Therefore, due to lack of time, only a few units have shipped out, but the remaining ones will follow soon.
It seems that today I finally found the rooms I want to rent where the assembly of all our stuff (Retrode2, MegaDrive and SNES games, ColUSB, Pyras, etc.) will take place and we can move around February.
This will make things a lot easier and faster as well - as right now, we need to spend a lot of time playing real-life Sokoban with the boxes of parts
That's it for now, back to work
During assembly, I noticed that about 10% of the units didn't want to boot up after they had been powered down.
I couldn't possibly ship these units, so I put them aside, assembled a bit more but then went on together with daveshah to find out what the issue is and how to fix it.
This took a bit of time (with testing, etc.) but it seems like there are still some wrong timings setup in the memory configuration.
We found a quick workaround (so that I can finish and ship these units) while daveshah wanted to take a closer look at that this weekend.
Additionally, thanks to feedback from users who received their unit already, I'm constantly improving the build process so that the next units should have less flaws than the previous ones.
I also had to investigate what issues we have and how to fix them (all of them are tolerance issues, so the plastic is a tiny bit too thick on some areas and needs to be sanded down).
Of course, such manual labour is too much work, so I had to record videos for the team at UniquePlast so they change this in the mould and the next batch of units won't have these issues anymore, so assembling them will be a lot faster and easier.
Therefore, due to lack of time, only a few units have shipped out, but the remaining ones will follow soon.
It seems that today I finally found the rooms I want to rent where the assembly of all our stuff (Retrode2, MegaDrive and SNES games, ColUSB, Pyras, etc.) will take place and we can move around February.
This will make things a lot easier and faster as well - as right now, we need to spend a lot of time playing real-life Sokoban with the boxes of parts
That's it for now, back to work