Alemarius Nexus
Still Fresh
- Joined
- Jan 5, 2011
- Messages
- 27
- Age
- 31
Hey,
I would like to know if any of you has experience with the quality of the PowerVR SGX 3D OpenGL driver. I'm currently writing a game based on OpenGL (well, actually an open-source engine to a well known commercial game), and one of the reasons I ordered one was that I wanted to try supporting it on the Pandora (don't know yet if the Pandora really has enough power to run it). However, since I started with this idea I have bought myself a Pandaboard as a mobile development platform, and I am very disappointed of the quality of the SGX driver in it, because I have issues with some of the (admittedly rather less used) core features of OpenGL ES 2.0. In particular, I have problems with depth textures attached to FBOs, these have never worked for me on SGX and I did not get any answer from Imgtec concerning this issue. I believe this is a core feature of OpenGL ES 2.0, and since the GPU and driver in the Pandaboard should be a newer version than what the Pandora has, I fear the same issue will appear on the Pandora, if not worse.
So, any experience that goes farther than just drawing some simple triangles on the SGX, particularly with GLES2?
I would like to know if any of you has experience with the quality of the PowerVR SGX 3D OpenGL driver. I'm currently writing a game based on OpenGL (well, actually an open-source engine to a well known commercial game), and one of the reasons I ordered one was that I wanted to try supporting it on the Pandora (don't know yet if the Pandora really has enough power to run it). However, since I started with this idea I have bought myself a Pandaboard as a mobile development platform, and I am very disappointed of the quality of the SGX driver in it, because I have issues with some of the (admittedly rather less used) core features of OpenGL ES 2.0. In particular, I have problems with depth textures attached to FBOs, these have never worked for me on SGX and I did not get any answer from Imgtec concerning this issue. I believe this is a core feature of OpenGL ES 2.0, and since the GPU and driver in the Pandaboard should be a newer version than what the Pandora has, I fear the same issue will appear on the Pandora, if not worse.
So, any experience that goes farther than just drawing some simple triangles on the SGX, particularly with GLES2?