mali
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It's a shame, that you didn't receive a dev-board. I can't understand that <_<
gerd said:It's a shame, that you didn't receive a dev-board. I can't understand that <_<
Ok, it probable came out not as I intended...cb88 said:ok just wasn't sure if it was something you had the time to get going....
as far as php skills I have none... although I do think it would be a usefull language to learn
And I am in school X.x
Have you tried FluxBB ? Supposed to be well written and GPLmaciek_urbanski said:I was talking of course about forum I'm configuring, it's Advanced Electron Forum and it's, well, badly written. But this is a young SW product, they certainly have potential. But if I'd test AEF more throughly I wouldn't install it.
You're right cb88 I'm neglecting Pandora-related activities for now. I've figured out SGX instruction set, most of USSE related specs and places in code I must intercept for capture/replay mechanisms (next step of reverse engineering). My OGL ES setup works (via ATI emulator on OGL 2.0) and I made some simple applications (which will be captured further on)...cb88 said:@Catch23 not sure Maciek is even reading this anymore since the old forum is back up... I sure havn't been following anything here It has been awhile since I have seen any of his posts though
What about sharing what you already have so that people with hardware can pick it up where you left it? Kind of like the nouveau project for nVidiamaciek_urbanski said:You're right cb88 I'm neglecting Pandora-related activities for now. I've figured out SGX instruction set, most of USSE related specs and places in code I must intercept for capture/replay mechanisms (next step of reverse engineering). My OGL ES setup works (via ATI emulator on OGL 2.0) and I made some simple applications (which will be captured further on)...
Not much more to do without actual hardware.
cb88 said:I know the EU has laws that are supposed to protect you and all but it doesn't work that way much of anywhere else and im not sure it would protect you in the case of the sw driver since that wouldl be protected by copywrite... sure I believe you can observe the driver and try to make a driver that replicates its functionality but I'm not so sure about taking a more direct approach
Sorry, but no. I want to be on top of things to the end - in other words: I want design and fine-tune CTM API. I have my design methodologies that drive my co-workers mad, but as a result - the resulting API is lean & clean. I'm not suggesting anything about you folks, but it's a pet project and I want it to be done my way. When API and initial implementation will be done (proverbial "seed" is planted) I will share code for you all to improve it.Laurent said:What about sharing what you already have so that people with hardware can pick it up where you left it? Kind of like the nouveau project for nVidia
As you did consult a lawyer then ok - then it's legal to directly (on your own) create a driver with different API - the driver with a different API being documentation in the following example that i am pretty sure of being legal.maciek_urbanski said:Basically you cannot replicate functionality of a driver basing on analysis of it's binaries, because that would constitute a "reverse engineering" and that's illegal.
You can however analyze binaries to find out how hardware works. You can use this knowledge to create driver presenting different functionality to the user, so AFAIK no binary-compatible with kernel stub OGL ES driver is legally possible.
If you are not sure (read: didn't consult a lawyer) I'd advise against involvement in this project. I did - so I feel fairly secure.
urjaman said:As you did consult a lawyer then ok - then it's legal to directly (on your own) create a driver with different API - the driver with a different API being documentation in the following example that i am pretty sure of being legal.maciek_urbanski said:Basically you cannot replicate functionality of a driver basing on analysis of it's binaries, because that would constitute a "reverse engineering" and that's illegal.
You can however analyze binaries to find out how hardware works. You can use this knowledge to create driver presenting different functionality to the user, so AFAIK no binary-compatible with kernel stub OGL ES driver is legally possible.
If you are not sure (read: didn't consult a lawyer) I'd advise against involvement in this project. I did - so I feel fairly secure.
I thought that the legal thing would be to:
- analyze the binaries
- write documentation about how the hardware is driven
- then have somebody else write the driver from your documentation (and it could even have any API - even the same)
So, i think it would be legal to create a binary-compatible with kernel stub OGL ES driver if somebody created that by looking at(/maybe even directly calling) your ligsgx (when released) but not the binary blob.
maciek_urbanski said:Side question: Are we on this forum "for good" ? I did a fair share of PHP coding in my days and fixing/migrating a GP32X is not a "rocket science"...
Zoxc said:You could of course just write an OpenGL (ES 2.0) driver ontop of libsgx, but maciek_urbanski has no intension to do so.
Oh OK, you made it sound like the project was put to an end. I certainly understand your position on keeping the code then, I do the samemaciek_urbanski said:Sorry, but no. I want to be on top of things to the end - in other words: I want design and fine-tune CTM API. I have my design methodologies that drive my co-workers mad, but as a result - the resulting API is lean & clean. I'm not suggesting anything about you folks, but it's a pet project and I want it to be done my way. When API and initial implementation will be done (proverbial "seed" is planted) I will share code for you all to improve it.Laurent said:What about sharing what you already have so that people with hardware can pick it up where you left it? Kind of like the nouveau project for nVidia
But be sure if from any reason I would not be able to finish my work - it will be made public in unifinished state. And for clarity - I didn't "left" the project - I just don't have hardware to work on... and if this will continue for more months I will buy Gumstix Overo Fire+Tobi3 (HW-wise a Pandora for embedded solutions) - and work on this.
Pickle said:Zoxc said:You could of course just write an OpenGL (ES 2.0) driver ontop of libsgx, but maciek_urbanski has no intension to do so.
adventus is doing this, its more of a wrapper though.