when i first saw pd on the gp2x via
the piggy mailing list i wondered how impossible it would be to create patches using the limited controls of the handheld.
only NOW do i realize that you could build things on your PC and then transfer them to the gp2x to play around with!
Obviously the gp2x interface is quite different from the normal mouse+monitor+keyboard combination normally used to play with Pd patches. To navigate between GUI elements use the joystick. If you want to modify a GUI element hold down the 'B' button. If the widget is a toggle, it will toggle when you press 'B'. If it's a numberbox you must hold down 'B' and then move the joystick to change the number. Left/right will modify it by one, whilst up/down will modify the value by 12.
aha, this is a little different than i imagined. my first impression was that within each patch, you would tie the gp2x buttons & combos directly to toggles and number boxes. the way it actually works allows for more versitility, but perhaps less playability (if you were trying to create an instrument you played by hitting the buttons of the gp2x).
still, what an awesome idea. i can't wait to see the interesting things people share to load up and jam out on. i've never used pd but now must be the time to learn
questions: can gp2xPD render to .wav or similar? can PD in general open samples or it is purely a synthesis enviornment?