edgex004
Advanced Member
- Joined
- Jan 5, 2008
- Messages
- 1,222
Actually...
Per this thread: https://github.com/godotengine/godot/issues/24723
Looks like for X11 builds Godot use openGL 2.1, so I will need to use gl4es if I don't want to manually try to tear everything apart. I switched to ES 2.0 with gl4es and I've gotten a window to open, but lots of errors now that I'll need to dig into.
Per this thread: https://github.com/godotengine/godot/issues/24723
Looks like for X11 builds Godot use openGL 2.1, so I will need to use gl4es if I don't want to manually try to tear everything apart. I switched to ES 2.0 with gl4es and I've gotten a window to open, but lots of errors now that I'll need to dig into.