Beta ptitSeb's Beta Lair


Awesome. I will try it out as well. Is there any way to map the left nub to the d-pad? My nub is starting to fail...

Also, the latest version I have has the issue where the nub doesn't work well with SDL2. Is that present here?
 
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The Steering with Sonic 3D is very Difficult..maybe you can make the left Nub more Sensitiv?
So, you'd like some configurable Nub accuracy settings, changeable in runtime with 'a' for example, to have different settings (fast or accurante aiming)?

Awesome. I will try it out as well. Is there any way to map the left nub to the d-pad? My nub is starting to fail...

Also, the latest version I have has the issue where the nub doesn't work well with SDL2. Is that present here?
So some other key, 'w', to swap Left-nub and DPad function?
 
Wow, perfect. Thank you! I will download now and test while on my flight out of Warsaw. My nephew loves borrowing my Pandora to play Sonic Adventure, so these added features are appreciated.
 
Codeblocks has been updated. I will move this release to the repo soon (like after tomorrow as I go to the GamesCom).
[doublepost=1471427604,1471421067][/doublepost]Removed ActionDoom2, it's on the repo now.
 
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I have removed Codeblocks, the last beta is now on the repo.

I have updated To The Moon pnd. The previous beta was not working (unable to extract GoG data, unable to find the data even is here, and not working anyway). It seems no one tried this one. If someone tries, don't forget the prefered SGX driver is the 4.08.
 
I tried to run Retroarch PND but it's fails trying to find a library:

bin/retroarch: error while loading shared libraries: libOpenVG.so: cannot open shared object file: No such file or directory

I did test Homeworld PND too, and it works fine, except for letters on subtitles that disappear when it tries to show spanish accents.
 
@canseco : thanks for testing :)

For retroarch, I guess it will not work with 4.10 driver, as OpenVG support has been removed. Earlier version should work. Not sure why it wants openvg, I may have to rebuild it...

For Homeworld, I have to try it with French locale, there are accent too, so I guess I'll have the same behavior.
 
The codeblocks pnd is back.
This is a slightly changed version, compared to the one on the repo. Main thing is the automount of wxPython, monort and lazarus pnd should be fixed now. Also, this one has gcc 6.2.0 and a fixed build of wxWidget, along with some FLIF libraries.
Be warned, it's a 2.9GB download this time!
 
Added a beta of TinTin++. The script file "run.tin" will be autorun at start, so you can customise it to your taste (it's in appdata/tintinpp folder).
I haven't put any SQLlite lib for now, but I can add it if needed. I'm waiting for some feedback before uploading to the repo.
 
Tried TinTin++ using run.tin and also with all my scripts and did not found issues
 
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