Beta ptitSeb's Beta Lair


Update the codeblocks PND. It now feature Qt 5.7.0 and QtWebKit 5.7.0. Not much other changes since last beta (but Qt took such a long time to build).
 
Thats right...QT is a Beast to Compile.
Thank you for fighting against this Beast and winning the Fight :D

Ptitseb is like a Knight in shiny Armour :D
 
Hi all,

@ptitSeb : you forgot to solve the CLI issue in your latest Code::Blocks beta PND :p
bash: cbpnd_cli.sh: line 61: syntax error near unexpected token `fi'
bash: cbpnd_cli.sh: line 61: `fi'

EDIT: added the missing "then" after your test condition, and now it works.

Cheers, Magic Sam
 
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Hi all,

@ptitSeb : you forgot to solve the CLI issue in your latest Code::Blocks beta PND :p


EDIT: added the missing "then" after your test condition, and now it works.

Cheers, Magic Sam
Where exactly?
I want to use it too and have downloaded it.
Have extra created a new Dev SD Card for compiling.
Can you say me the File and Line Number where i must add this "then" please? :)

Edit: ok it working here now..found it :-D

but i must report little Issue:
my first Partition is Fat32 for copying Files easy from my Windows PC
....my second Partition is ext2 for compiling.
Now when i start CodeBlocks it do create an codeblocks Appdata on my Fat32 Partiton.

I dont want to unmount my Fat32 Partition before starting Codeblocks.
Do you have an Idea to solve this?

The Reason for this was copying Files from my Windows more easy an faster without a second SD.
 
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Hi all :)

@ptitSeb : I'm sorry to bother you again with this, but did you bundle libX11-devel, libXt-devel and libXext-devel in your beta Code::Blocks package ?

Missing development libraries could actually explain the issues I have with my Plan 9 from User Space port.

Cheers, Magic Sam
 
It would be great if this libs could be updated on latest beta Codeblocks PND.

curl 7.50.1
libpng 1.6.24
giflib 5.1.4
libtiff 4.0.6
openjpeg 2.1.1
libwebp 0.5.1
lcms2 2.8
libgcrypt 1.7.2
gnutls 3.4.14
poppler 0.46.0

Thanks for your hard work.
 
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Wow, quite a list! Ok, I'll see what I can do and than I'll push it to the repo.

curl 7.50.1 - done
libpng 1.6.24 - done
giflib 5.1.4 - done
libtiff 4.0.6 - done
openjpeg 2.1.1 - done
libwebp 0.5.1 - done
lcms2 2.8 - done
libgcrypt 1.7.2 - done (with libgpg-error 1.24)
gnutls 3.4.14 - done
poppler 0.46.0 - done (qt4 & qt5)
 
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I didn't wanted to put too much updates, ;)

Using a rolling release Linux distro based on Arch, makes you wanna recompile every day, but it's too much time for our litlle device, ;)
 
Ok, all done. I have also put a qtchooser to handle the 2 Qt version (tested with poppler configure). Now, I still have to clean up a bit Qt4 and Qt5 and I'll package the PND for the repo.
 
Wow good Morning.
The Sound is now very syncron..thank you ;)

All Changes in the File emu.cfg are still ignored.
I wanted to enable this unstable Dynarec for more Speed and Widescreen too and the ile emu.cfg is saved
fine but Reicast just ignore that File and use its own Settings.
The f Key for Frameskipping seem to be useless too.

The Main Problem with the Sound is now solved...many Thanks again :happy:
 
I have just updated again the reicast pnd.

Now the emu.cfg parameters are taken into acount. The unstable-optim do helps !

I have also changed the way the "Frameskip" option works. It now can be Off (be default) or force 1 to 4 frameskip. Still selectable with the 'f' key. It has some effect. I like the '2' settings ('4', mak things much faster, but too choppy for my taste).

And last but not least, I have fine tunned the Sound initialisation. Now, you get mostly the same speed with ou without sound!

All in all, I think this version is the fastest version to date (I get ~75% speed in Soul Calibur with frameskip at 2 and unstable-optim, on my Gigahertz with 4.10 driver, no too bad).
 
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I tested this Version with many Games and many Settings.
Its nearly perfect..one of the Best Versions of Reicast for Pandora Ever.

The Best Settings where for me:
1200MHZ,
Sysspeed normal,
Starting from Mini Menu=give little boost too
SGX Driver=4.10
UnstableDynarec=1
MipMap=0
TaSkip=1
Widescreen=1

Sonic3D is nearly with Sound playable and without Sound fully playable.
Same for Ikaruga and

The Steering with Sonic 3D is very Difficult..maybe you can make the left Nub more Sensitiv?

Frameskip work fine too now here and when i set Frameskip to 2 ..
..the Intro of Sonic 3D work without Soundstuttering here..yehaaah :D

Thx Ptitsep ;)
 
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