ptitSeb
Serial Porter
Well, I do my main test and porting on a Gigahertz model.thanks for detailed explanation.
When you do porting you have to address 2x graphic driver versions at least? as the CC has an abandoned, buggy chip revision. Ugly... closed source drivers right? .Brings another level of complexity I guess.
Then, when the PND is done, I do a test on a CC. I test both the PND itself and the compatibility with the CC model. Most of the time, there is very little I can do if it doesn't run on CC. I sometime also try on my Rebirth model, but from experiences Rebirth behave like a Gigahertz, only a bit slower (or just slower if the the game is GPU limited). And yeah, closed source driver, so nothing to be done to even try fixing stuff.
[doublepost=1490459703,1490454486][/doublepost]Huge update, as you may have noticed.
Removed:
- Mupen64plus: the update is now on the repo.
- Torus Trooper: now on the repo, with a red warning because it doesn't run on CC model.
- Free Heroes 2: now on the repo. If there is an issue with GoG Data extraction or some slowyness, please report them on the it's dedicated thread
- An updated version of Homeworld, with a fresh build and updated libs.
- Zelda Classic: latest version for git (so 2.50.3-RC1).