nubie
Recovering Jerk-A-Holic
reiboul said:nubie said:I look forward to more progress, the PSX is really known for being a 3D console, so it will be nice when 3D games are at a playable speed. Even if not on this hardware, the education and work is portable to more powerful hardware that is similar.
Actually I think the PSX doesn't have any real 3D
It's something like 2D polygons rotated/scaled and built together to make a 3D illusion, isn't it?
That's why it can be emulated on our gp2x
The first console to feature real accelerated 3D was N64, but feel free to correct me if I'm wrong
Well, polygons don't have to be 3D you know . I meant 3D as in "known for its 3D games", not that it necessarily contains 3D Acceleration chips of the Hardware Transform and Lighting variety. The core titles for the PSX, Ridge Racer, Crash Bandicoot, NFS:Hot Pursuit, Metal Gear Solid, etc etc etc, were 3D in that they aren't made of 2D pre-rendered sprites and backgrounds.
Javaguy said:from wikipedia, the fountain of all knowledge:
QUOTE
this engine is inside the main CPU chip. It gives it additional (vector-)math instructions used for the 3D graphics.
Features:
* Operating performance of 66 MIPS
* 360,000 flat-shaded polygons per second
* 180,000 texture mapped and light-sourced polygons per second
Sony originally gave the polygon count as:
* 1.5 million flat-shaded polygons per second;
* 500,000 texture mapped and light-sourced polygons per second.
These figures were given as a ballpark figure for performance under optimal circumstances, and so are unrealistic under normal usage.
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