zodttd said:Exophase wrapped his claws back around gpSP. ;P
So my homebrew freetime has been focused on psx4all.
I'd be curious to see it run on the Zod as well, but it's probably easier/faster to develop on the GP2X.tililse said:Do you want to recompile palmpsx ? I am an owner of a zod2 ! Is this project dead ?
slaanesh said:I'd be curious to see it run on the Zod as well, but it's probably easier/faster to develop on the GP2X.tililse said:Do you want to recompile palmpsx ? I am an owner of a zod2 ! Is this project dead ?
Problem with the Zod in this is the lower CPU speed. Zods only do 200Mhz whereas most people can clock their GP2X to 250Mhz. That's a significant difference in speed. If the Zods have a FPU it could really help though.
QUOTE
The Zod does have better graphics hardware but I'm not sure if it would be beneficial to psx4all. Do previous versions of psx4all (for Zod) use the hardware? Probably for screen scaling but anything else, I wouldn't know.
I should hope it uses whatever hardware it can get, but I think that would mostly depend on who writes the rendering engine for the Zodiac.
nubie said:slaanesh said:I'd be curious to see it run on the Zod as well, but it's probably easier/faster to develop on the GP2X.tililse said:Do you want to recompile palmpsx ? I am an owner of a zod2 ! Is this project dead ?
Problem with the Zod in this is the lower CPU speed. Zods only do 200Mhz whereas most people can clock their GP2X to 250Mhz. That's a significant difference in speed. If the Zods have a FPU it could really help though.
QUOTE
The Zod does have better graphics hardware but I'm not sure if it would be beneficial to psx4all. Do previous versions of psx4all (for Zod) use the hardware? Probably for screen scaling but anything else, I wouldn't know.
I should hope it uses whatever hardware it can get, but I think that would mostly depend on who writes the rendering engine for the Zodiac.
FPU wouldn't help even a little bit. PS1 is a strictly integer machine, and while FPU might allow you to do a few of the high precision GTE operations in fewer instructions, the overhead of converting from integer to floating point would completely negate that. That's assuming it has a 64bit FPU in the first place, which it probably doesn't.
Very good news, as always, thank you very much Zodttdzodttd said:I got a very kind PM with a note about whether I will continue this project. I felt I should just publically state, yes I am continuing on with this project. I've just been feeling sick as of late.
I got Unai the updated code, so maybe we can crank things up.
EDIT: The newest version of psx4gp2x no longer uses push-stick as some d-pad mod users do not have such a button.
It's been like a week since your last release. There's no reason for anyone to start thinking you've quit. After a year they can maybe start thinking that.zodttd said:I got a very kind PM with a note about whether I will continue this project. I felt I should just publically state, yes I am continuing on with this project. I've just been feeling sick as of late.
I got Unai the updated code, so maybe we can crank things up.
EDIT: The newest version of psx4gp2x no longer uses push-stick as some d-pad mod users do not have such a button.
reiboul said:Updates code from Unai? sounds good Take your time, don't waste your health! (even if I miss the frequent updates lol)