yodaofborg
Assimilated you will be!
Its probably more due to slow SD card reads, as the FMV plays OKish, it just needs a buffer or something.
I've always thought what it was because of the Idle loop not detected into the video decoding routine ?vaiovann said:Hey I just tested FF7 using the 04047 build. Since this is the first build I have personally used I can't say for sure of any marked increase, however as a newcomer I'm generally impressed even with this level of emulation. I've got a question for you ZodTTD, why do FMV sequences run slowly (at least with FF7)? My logic on this is that it isn't using any 3d acceleration at the moment to bog down the emulator, is it due to the constant data fetching from the .iso/.bin etc. If that isn't correct then why so slow? Thank you...
PS: Settings where 280Mhz, no sound output, PSX timing at 30% and RAM tweaks on.
I think PSX video is just a stream of Motion Jpegs (MJPEG), I don't know if the video processor could be made to de-compress it, there aren't any documents and we now access it through a proprietary module, so it doesn't seem likely.Khan said:Is it posible to rip PSX videos and convert them to avi?
Then, a script or an external call to Mplayer would do the trick ( Just a wild theory...I lack programming skills )
yodaofborg said:Memory cards don't work at all, afaik, save state slot 1 does, but no other slots seem to work for me.
Yeah cause, there were a few games I was testing and they sort of needed a memory card. Spyro which was only getting around 7fps at the menu anyway, and Worms, which the video sequence played really well but it hung when looking for options on the mem card.