Adventus
GP Mania
Well i gots me a prototype Pandora, I don't have much to add beyond what the others have said (and i've already mentioned most of these in another thread).... but here's my impressions:
Here's the caption:
Pandora = N64
Dpad = Dpad
Left Analog = Analog
Right Analog = C Buttons
Right button = A
Bottom Button = B
L = Z
R = R
Start = Start
This way all the buttons are accessible from the same hand as the N64 (except L when you use the dpad).The Analogs are a bit too sensitive, but thats understandable, the N64 had what >10mm of travel? this can be helped by using a nonlinear mapping between the analogs.
- Everything feels really sturdy. There is little to no flex.
- It weighs a bit more than your average handheld, i like this.
- The battery cover design is nifty.
- The controls are really nice. Especially the nubs and dpad.
- The prototype can only overclock stable to ~800Mhz, maybe we shouldn't expect the 850 - 900 I got with the devboard.
- My one has a floppy hinge, i assume its one of the ones that's been stress tested. The hinge will stay in position as long as its >45 degrees from horizontal and you don't shake it too much.
- The footprint of this device is very small, makes the screen seem huge. Its quite thick though, but this makes it more ergonomic to hold.
- I'm not a huge fan of the glossy keyboard, it kind of sticks out from the matte everything else.
- I'm not much of a thumb typist, I've never owned a device this small with QWERTY, but i find the keyboard pretty good. Some key placings / key sizes will take awhile to get used to.
- The battery is very large. takes up about 1/3 of the space.
- The touchscreen is accurate using the stylus. I can easily manipulate the various OS screens without having to double press anything etc.
- Compared to say Sony or Nintendo it's not the prettiest device. It firmly puts function over form.
Here's the caption:
The controls map really well to the N64, i don't think any other handheld would really cut it for this purpose. At the moment its mapped:This video shows a Pandora prototype running Zelda: Ocarina of Time/Sin and Punishment on Mupen64plus with
Ari64's Dynarec and my gles2n64 graphics plugin. The Prototype is at 800mhz. Its being rendered at 640x480 with No frameskip or sound.
I would say Zelda is fairly playable, the dungeons are ~75-100% but some cutscenes/towns are slower ~65-80%.
Sin and Punishment is OK but not fullspeed, ~50-80% depending on how many enemies are onscreen. Gorgeous game though,
looks like it could be on DC. This emulator is still in development, there's still a few bugs and rendering problems.
Sorry about the Video Quality, I do not own a video camera. Thanks goes out to CraigIX / the OpenPandora crew for sending a prototype my way.
Pandora = N64
Dpad = Dpad
Left Analog = Analog
Right Analog = C Buttons
Right button = A
Bottom Button = B
L = Z
R = R
Start = Start
This way all the buttons are accessible from the same hand as the N64 (except L when you use the dpad).The Analogs are a bit too sensitive, but thats understandable, the N64 had what >10mm of travel? this can be helped by using a nonlinear mapping between the analogs.