Release Possible Worlds


ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
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Location
France, near Lyon
Here is Possible Worlds, a 3D OpenGL game remissant of FreeSpace, but Underwater.


preview1.png



The game use glshim, and was initially using FMOD for the audio. I converte to SDL_mixer, but some function (loop of sound on specific point or changing of frequency) were not converted, so it may sound strange sometimes (but I didn't notice anything too strange).


Keymap has been slightly adapted to the Pandora:


Accelerate  {Y}


Decelerate  {X}


Pitch down DPad-up


Pitch upCursor DPad-down


Turn leftCursor DPad-left


Turn rightCursor DPad-right


Roll left    {A}


Roll right  {B}


Camera: Still    1


Camera: Flyby   2


Camera: Cockpit   3


Camera: Behindview   4


Camera: Freecam    5


Camera: Freecam: Rotate   o / p


Camera: Freecam: Zoom    9 / 0


Camera: Topcam      6


Camera: Bottomcam    7


Camera: View Target / Back to Player    8


Toggle Left / Middle / Right display    q / w / e


Zoom Map                  o / p


Zoom Radar               k / l


Adjust Display Transparency          9 / 0


Target next object            x


Untarget                          c


Fire                           Space / {L}


Cycle Weapons           Tab


Toggle Headlight          backspace


Adjust Headlight angle        {R} + use Cursor keys


Next Waypoint               Backspace


Call Menu / Exit Menu                 Esc


Enable / Disable Wireframe mode          F1


Enable / Disable FPS-o-meter             F4


History log


=========


Build 01


------------

  • Initial build
  • converted FMOD to SDL_mixer
  • Some Pandora customisation
 
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Wohoo..its downloading here just now.


Waited a long time for an Aquanox like Game ;)


Thx for this too :D
 
This game is nicely done, but it can be difficult to start with. Main things is: follow the way points, but for that, there is no simple Arrow to follow, you have to look in the central screen for the "Heading" (and Depth) of the Waypoint (the lower part) and more or less match your heading with it (the upper part of the central screen).
 
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Thanks for the video @ingoreis


edit: I tried to insert it in first post, but couldn't make it looks good...
 
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