ptitSeb
Serial Porter
Looks like it's out tomorrow, so may have to wait a bit.
It's sad to hear that. Thank you for check itFrom what I see, the sources of Ikemen are not there. In that repo I can see the soruces from the dll and script of the engin, but not the engine itself (the soruces for the ikemen.exe file).Never saw this thread before . I am going to insist a little, sorry for do this . It would be awesome if we can get an Ikemen port:
http://sourceforge.jp/users/supersuehiro/pf/ikemen/wiki/FrontPage
There appears to be code here:From what I see, the sources of Ikemen are not there. In that repo I can see the soruces from the dll and script of the engin, but not the engine itself (the soruces for the ikemen.exe file).Never saw this thread before . I am going to insist a little, sorry for do this . It would be awesome if we can get an Ikemen port:
http://sourceforge.jp/users/supersuehiro/pf/ikemen/wiki/FrontPage
I don't think so.There appears to be code here:From what I see, the sources of Ikemen are not there. In that repo I can see the soruces from the dll and script of the engin, but not the engine itself (the soruces for the ikemen.exe file).Never saw this thread before . I am going to insist a little, sorry for do this . It would be awesome if we can get an Ikemen port:
http://sourceforge.jp/users/supersuehiro/pf/ikemen/wiki/FrontPage
http://sourceforge.jp/users/supersuehiro/pf/ikemen/scm/tree/master/
and
https://code.google.com/p/ikemen/source/browse/#svn%2Ftrunk%253Fstate%253Dclosed
However, it looks to me like ikemen.exe is compiled from ikemen.ssz, but not sure what compiles ssz files though
Though ikemen is only a 16kb file. Looks like it runs ssz.dll on main.ssz; however, the ssz library code is not in the project. Looks like the code in both repos is a bit old.I don't think so.
I assumed ssz files are script languages for ikemen, and ikemen.exe is the engine (closed source?)
maybe yes. I'm cloning it to see if I can do something with it...
ChipMachine?Because im realy enjoy listen to the C64 Soundtracks by playing the sid s via Rockbox, im search a Programm, which is cabable to Play the Sounds of other Retro Console Roms..
Im looking for Super Nintendo, GB GBC GBA Support,mybe N64, PSX, , Gennesis..
I dotnt know a Programm, but i ask hear anyway..
I don't think that exists. If it does, it need a huge database to know all rom file and position (and possibly encryption / compression) of every music... Quite huge.No, if i read corectly, needs chip mashine to download the tunes, i want a programm where i only needs to brows per exememple my super nintendo rom direktory, and it plays maybe the tetris soundtrack direkly from the tetris.sms file ..
But i will take a look at chip machine
Deadbeef supports a number of computer/console formats. You don't usually play it directly from the game rom, rather you get an extracted version (like all the C64 SID files)No, if i read corectly, needs chip mashine to download the tunes, i want a programm where i only needs to brows per exememple my super nintendo rom direktory, and it plays maybe the tetris soundtrack direkly from the tetris.sms file ..
But i will take a look at chip machine
Thank you for your efforts .maybe yes. I'm cloning it to see if I can do something with it...
Got a reply from the author of GeePee32:try searching for real name as you can see from this pictureHi again
This is certainly old news to you, but I just stumbled upon a GP32 emulator for Windows, GeePee32.
It appears to have been ported to Linux / SDL a while ago. I couldn't find any sources though...
EDIT: just tried to contact the author (FireFly), but his email address is no longer valid...
Cheers, Magic Sam
good luck!!
Opinions ?The GP32 driver in MESS (www.mess.org) is more advanced than my standalone emulator. It even has sound.
Some one can try, with Atract-mode (here: http://boards.openpandora.org/topic/17398-beta-attract-mode/),there is a fairly recent version of Mess to play with.Hi all
Got a reply from the author of GeePee32:
Opinions ?The GP32 driver in MESS (www.mess.org) is more advanced than my standalone emulator. It even has sound.
Cheers, Magic Sam
I have not started working on it. I was doing other projects. I always have many at the same time, it will be ssz turn some day...Sorry for bother you again @ptitSeb, did you had time to try clon the ssz?
Thank you for the information!I have not started working on it. I was doing other projects. I always have many at the same time, it will be ssz turn some day...Sorry for bother you again @ptitSeb, did you had time to try clon the ssz?