Port Requests


I am updating the wxPython pnd.

In the process, I have worked a renpy build that use GLES2 renderer (and compatible with newer graphic driver).

I was thinking of creating a PND of a renpy game, that use wxPython as runtime, and I was thinking of "Sunrider - Mask of Arcadius", because it's free and need hardware accel to be usable. But it's a big download (1Go!), the writing is a bit small (but still readable, the game is designed with 1920x1080 screen in mind!) and it's rating is 17+

What do you think?
+

I saw Videos about that Game in Youtube and there are very nice Animegraphics :D

-

...but Strategy Games are realy realy not good for me <_<
 
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They say the only thing that has been worked on so far is the server. Those shots are of official Minecraft. There is nothing to play yet...
 
Here is a mix of an old PND with Sonic Robo Blast 2 and now with Data in one PND:

(first start need few Minutes because copy Data Files to Appdata)

http://qemu.openpandora.org/PNDs/srb22.pnd

I did not upload that PND to the Repo because some Users encountered Segfaults while playing.

Maybe someone can create a new PND from the Scratch or repair this PND ;)

Original Site here:

http://www.srb2.org/

(Original PND was from here and Data Files from here )

https://www.youtube.com/embed/az0ZEPl2R00?feature=oembed
 
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I'd like to re-request an updated FreeRDP or Remmina build. The current FreeRDP PND won't connect to my desktop
 
@ingoreis: I have a fresh build of SRB2, but it use SDL2, and because it's a software renderer, it's not super efficient (I have ~15 fps instead of the 35 aimed), so I'll try to convert to SDL1 first...

*EDIT* Done, the code was there, I hacked cmake scripts to use it...
 
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@ingoreis: I have a fresh build of SRB2, but it use SDL2, and because it's a software renderer, it's not super efficient (I have ~15 fps instead of the 35 aimed), so I'll try to convert to SDL1 first...


*EDIT* Done, the code was there, I hacked cmake scripts to use it...
Wow good News,THX because this Game is wonderfull
 
How about an updated Remmina PND? The one I have isn't even from the repo, it's from the old app store.

All of a sudden it doesn't work with VNC anymore, trying to connect to x11vnc just quits back to the Remmina window.
 
How about an updated Remmina PND? The one I have isn't even from the repo, it's from the old app store.

All of a sudden it doesn't work with VNC anymore, trying to connect to x11vnc just quits back to the Remmina window.
Been asking for that for a while. I've not managed to get it built myself, can't remember what the problem was now though
 
I need help..

i'm trying to build this game...http://zxstudio.org/projects/drdestructo/

screen_10_title.png


but i have problem building the code.

Here is the error i have :

Linking CXX static library libtinyxml.a
[ 49%] Built target tinyxml
[ 49%] Building CXX object CMakeFiles/DrDestructo2.dir/src/AICommands.cpp.o
[ 50%] Building CXX object CMakeFiles/DrDestructo2.dir/src/AIProcessor.cpp.o
c++: internal compiler error: Killed (program cc1plus)
Please submit a full bug report,
with preprocessed source if appropriate.
See <http://gcc.gnu.org/bugs.html>for instructions.
CMakeFiles/DrDestructo2.dir/build.make:77: recipe for target 'CMakeFiles/DrDestructo2.dir/src/AIProcessor.cpp.o' failed
make[2]: *** [CMakeFiles/DrDestructo2.dir/src/AIProcessor.cpp.o] Error 4
CMakeFiles/Makefile2:62: recipe for target 'CMakeFiles/DrDestructo2.dir/all' failed
make[1]: *** [CMakeFiles/DrDestructo2.dir/all] Error 2
Makefile:137: recipe for target 'all' failed
make: *** [all] Error 2
i use codeblocks cli and a swapfile of 256MB
 
I confirmed what @ekianjo said, @Farox you need a bigger swap (I use a 4Go myself, but that is a bit overkill ;) ), "killed" means it ran out of memory most probably.
 
without specific experience, that error do not look related to what you are compiling but to the compiler itself, increasing swap is definitely the first thing to try
 
I use now a 512MB one and compilation goes further...but i have error not related to insufficient memory, but related to a custom version of Allegro lib used to build this game.

I think i give up :(   and let someone more expert to finish this port
 
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