Duddyroar
Member
I honestly didn't think this emulator could get any better - excellent work! Virtua Racing runs like a dream!
Must be your rom. I play championship pro-am on picodrive all the time, including last night.benjamouth said:Got my GP2X F200 last night and the first emulator I tried was Pico Drive, and frankly it's awesome. Great job Notaz and all who worked on it.
I tried a load of games last night, the only one that didn't seem to work was Championship PRO-AM, everything else worked like a charm.
Thanks again and keep up the great work.
Ahhh thanks for that, I'll try and get another one.naples39 said:Must be your rom. I play championship pro-am on picodrive all the time, including last night.
The funny thing is, I've tried Virtua Racing on my PC with GENS...it doesn't work! :lol: A PC Emulator can't handle a game, the GP2X Emulator can, very interesting.Duddyroar said:I honestly didn't think this emulator could get any better - excellent work! Virtua Racing runs like a dream!
Ideas, anyone? ^_^fusion_power said:By the way, what's the correct aspect ratio of Virtua Racing? The unscaled Image in Picodrive or the horizontal streched one? The unscaled 1:1 looks sharp and good but it seems to be a little bit to "thin" ^^""
fusion_power said:Ideas, anyone? ^_^fusion_power said:By the way, what's the correct aspect ratio of Virtua Racing? The unscaled Image in Picodrive or the horizontal streched one? The unscaled 1:1 looks sharp and good but it seems to be a little bit to "thin" ^^""
4:3, see a video from the real hardware:
http://www.youtube.com/watch?v=cO7dbgTIUYs
Yeah, but Fusion(Gens) can handle VR 32X, so what is this, a tie?fusion_power said:The funny thing is, I've tried Virtua Racing on my PC with GENS...it doesn't work! :lol: A PC Emulator can't handle a game, the GP2X Emulator can, very interesting.
And they usually have > 10x of horsepower to do that..bman said:Yeah, but Fusion(Gens) can handle VR 32X, so what is this, a tie?
No, unfortunately. SuperFX is a completely different beast.imhotep said:Notaz, would any of your work on the Virtua Processor be useful to people working on SuperFX for SNES emus? Just curious.
Yeah even the normal SNES games can be slow still. I am hoping that eventually some more tweaks could be done to DrPocketSNES to maybe speed it up.fusion_power said:SVP on a small machine like the GP2X do always win.
SVP has more power than the Nintendo SFX Chip. But I know how complicated the SNES emulation is. SFX Games are slow even on my (old 1.1GHz) PC when I play Starfox with ZNES. This Emulation Thing really can be a weird science when we see, that we have a Full-Speed Mega Drive Emulator WITH SVP Emulation on GP2X and we still have no full Speed SNES Emulator without SFX Emulation. :lol:
You have to use 16bit renderer for soft scaling to work.rememberthe8bit said:I cannot do soft scaling anymore for some reason, it works when I am in the menus but it just disappears when I exit them.
Probably, but I don't remember much, I know squidgesnes (which is only OpenSnes9xGP from gp32, really) had some really messy renderer code, and I haven't looked at PocketSnes renderer at all.DaveC said:Notaz, I know that you poked around in the SNES code before. Is it the rendering code that is inefficient? Are there things that still could be done if someone wrote a better renderer or is it at the limits of the GP2X hardware?