MarkoeZ
arr matey?
Hiya all!
Although this game is still fully in development, some playable demo's have been released for the Openpandora Console, for which it is primarily designed, on Pandora Apps or on the File Archive, and Windows installer available as well, latest linux build is very old currently, might take a look soon.
Panjoust started as a joust type minigame for PandoraPanic! Then i had the idea to add horizontal scrolling, giving it completely new gameplay. Somehow the early video's i made caught the attention of some young, but very very skilled, graphics and music artists, and provided a major boost in attractiveness and atmosphere, as well as new gameplay ideas with graphics to match.
Now recently focus has been on getting the gameplay upgraded, since that had been more on the background with all the new graphics input and level design options.
So the behaviour of the enemies is much better already, they have customisable x and y ranges and detection ranges. Especially the wasps are far more vicious than before.
Lastly i've been working on an Arcade Mode, and 2 player modes. Both shaping up quite nice already
Main discussion will (well for now, lets see how things develop) still take place at the topic on the gp32x forum, but i will make sure to post all major milestones here as well.
Cheers!
Although this game is still fully in development, some playable demo's have been released for the Openpandora Console, for which it is primarily designed, on Pandora Apps or on the File Archive, and Windows installer available as well, latest linux build is very old currently, might take a look soon.
Panjoust started as a joust type minigame for PandoraPanic! Then i had the idea to add horizontal scrolling, giving it completely new gameplay. Somehow the early video's i made caught the attention of some young, but very very skilled, graphics and music artists, and provided a major boost in attractiveness and atmosphere, as well as new gameplay ideas with graphics to match.
Now recently focus has been on getting the gameplay upgraded, since that had been more on the background with all the new graphics input and level design options.
So the behaviour of the enemies is much better already, they have customisable x and y ranges and detection ranges. Especially the wasps are far more vicious than before.
Lastly i've been working on an Arcade Mode, and 2 player modes. Both shaping up quite nice already
Main discussion will (well for now, lets see how things develop) still take place at the topic on the gp32x forum, but i will make sure to post all major milestones here as well.
Cheers!
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