RotsiserMho
Still Fresh
- Joined
- Nov 5, 2009
- Messages
- 23
Ha ha, thanks. Yeah, it's mikmod.dll that's spitting out that error. Don't know why. I too found some .MOD files that seem to work though (and actually sound a bit better to me!). So that should work! I might have some time tonight to post my small modifications to make it work.Miner49er said:Rotsiser Mho said:So I figured out the issue with the latest SDL version. First, newer versions of sdl_mixer require a call to Mix_Init(flags). Second, the most recent sdl_mixer apparently uses a new DLL, mikmod.dll to play tracker files. When trying to load the .xm files, it returns the error: "Failure loading sampleinfo". So there's the slim chance that these are odd .xm files or the more likely scenario is that mikmod.dll is buggy.
Any thoughts? Or is this irrelevant with the coming Zombie onslaught?
Hey, that's brilliant! So, have you tried placing mikmod.dll in there? Does that fix it? Would a build using the latest SDL libraries work with older versions of the libs?
I have a bunch of mod file equaivilants somewhere of the in-game music, so I could try that (or you could and let me know!)
I still want to get this perfect as well as 'zombifying' the game, so this is still very usefull information.
In other news, I've almost perfected the selection mechanism (I think) plus I've cleaned some of the animations (they were jumping about a bit), it's looking very good, i'll upload a new version soon (maybe tonight)
I think it's great that you are striving for perfection! You've already done an excellent job!
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