Character sprites are Dragon's domain, I don't really care lol.
because the numbers and the background could be one (smooth) graphic
Ah, but you would have to have an individual graphic for each number, the number of required points changes each level, and the points value changes when you kill something or retrieve an egg. The system still has to be dynamic, to fit the level editor as well as the changing single player 'campaign'.
There are also turning out to be several variations of the mountain level, including a tentative fully-animated rain level. (LIGHTNING AND THUNDER! KABOOOM!)
However, if we end up using each graphic 'set' for only one or two levels, I'll have a shitload of work trying to make new ones, and Marko will be stretched thin trying to implement them. The best way to handle this would be to have 5 - 6 levels for each graphic set, with the option on the main menu to start at the beginning of each set or 'Chapter'
Currently, we have two graphic sets at 90% completion. (With matching music by Nick that is ABSOLUTELY amazing) Once we polish these two off and get everything working just great, I can start experimenting a bit more actively with different methods of rain and weather.
The way
I currently have the levels imagined is something like this.
1-5 Mountains - Day
6-10 Mountains - Night
11-16 Mountains - Night (rain)
17-21 Hills - Sunrise
22-27 Hills - Day
28-33 Flatlands - Night
34-39 Flatlands - Sunrise
40-45 Caves - It's a cave you idiot.
46-50 Lava pits - Back to the traditional joust setting
51 - Final boss(?)
It is very, VERY ambitious, and will most likely shrink as we go along.
Needless to say, the majority of this work would fall to me, seeing how most enemy sprites can be reused or altered slightly to fit the locale, and the music for the mountains and hills could be reused. Marko would have to implement a lot of this stuff by hand, so don't take my word for all of this shit ending up in-game. I stop as soon as he says we're done, not a minute before.
I don't think it is unreasonable, however.
Stuff like icicles could be recolored and reused for the caves as stalagmites and stalactites.
The platforms for the hills and grassland will be the same.
The platforms for the caves and mountains will be SIMILAR, but most likely recolored to remove the snow in the former case.
The enemies and character sprites will probably work just fine in all cases, because I'm designing the color around them.
Anyway, this is the direction I would like to take the game graphically. I haven't discussed practically ANY of this with the rest of the team, so all this is a glorified list of suggestions.
Whaddaya guys think?