Trickyhero said:
valhalla said:
Grench said:
(...)
Never say never - we don't even know what the certification rules are. Can the certification be applied to an isolated virtual machine run on the device? We don't know. At this point the whole discussion is hypothetical anyway.(...)
With a quick googling I've found a
page on "android compatibility" that includes a link to the
Android Compatibility Definition Document (CDD)
Starting from page 20
Paragraph 8.9: "Device implementations MUST include a camera."
Paragraph 8.10: "Device implementations MUST include a 3-axis accelerometer and MUST be able to deliver events at 50 Hz or greater."
Paragraph 8.11: "Device implementations MUST include a 3-axis compass"
Paragraph 8.12: "Device implementations MUST include a GPS"
I'd say that hopes for a google certified android on pandora are quite low.
Yeah the Archos 5 didn't have a camera so it wasn't allowed into the regular store and they made there own. The only problem is that it sucked so everyone made a super easy hack to get it working on it. So I don't think that compatabily to the store itself is the problem. I just think that most of us (including me) dosn't have much intrest in it. Besides all apps would be awkward just like on the Archos. Not made for the screen size, wants a multi-touch screen, wants a camera, wants a aceleromator ect. Besides, all the games on there would be crappy or not usable with our super awesom controller. But if some people want to use it go ahead, the pandora is all about choice, I see that there are some obvious advantages, that some of you see. As long as all the development dosn't change to Android, I'm happy.
Plenty of Android phones have 800x480 screens, multitouch isn't needed on most apps, I don't have multitouch on my Android phone and the only thing I haven't been able to use are some games that have onscreen controls that require using 2 fingers at the same time. That would be less of a problem on the Pandora since it has dedicated gaming controls, and by installing an input method for the gaming controls, apps would be able to use them. It probably wouldn't work for all apps, depends on if they have support for alternate input methods, but most should, as that's required to be able to use hardware QWERTY keyboards in games too. Accelerometer is used in quite a few decent games, but you're not really missing out by not being able to play them as they're just time wasters and there's plenty of better games out.
The limitations would have an effect on what you would be able to use from the Android Market, but it would still add a huge library of games and apps to the Pandora. There's a lot of things the Pandora does better than Android, but it doesn't have a lot of games that aren't ports. Being able to run Android apps inside Angstrom would be the best of two worlds.
EDIT:
@pder: As far as apps go, probably not much. There are some good looking 3D games I haven't been able to try because they run like crap on my phone. 2D games are mostly short time wasters and puzzle games, which can be fun, especially on short breaks or when you're waiting for someone, there are some interesting games that are more than just time wasters though. I have only checked a fraction of the Android Market since it's huge, so there's probably quite a few gems hidden in there.
I already have an Android phone so apart from 3D games my phone is uncapable of running, I don't really have any use for Android apps on the Pandora, but for those who don't already have an Android device, there's probably tons of stuff they'd like on the Market. Though my phone's battery life sucks compared to the Pandora so it would still be better to run the apps on that instead of my phone
IMO emulator speed/compatibility (mostly N64/PSX) are higher priority than Android, but Android would be nice too.