icurafu said:
It will be tough because of memory contraints.
Need to squeeze it into a 128MByte space.
Dreamcast managed it with 16MB of ram and 8MB of vram. Quake III original system requirements were 64MB of ram.
Do you have the contacts for the Q3A dev team for the dreamcast. You'll need ppl like that if you want to squeeze Q3A onto 26MB of memory used by the dreamcast port?
Remember that 64MB is recommended, because a PC has virtual memory. If the Pandora has virtual memory, it will not perform well enough to use with games. Also, the pandora does not have video memory, where 8MB is required. So at the very least, a direct port will require 72MB plus a fast pagefile to meet the minimum requirements of a straight port.
Anyway, the Pandora still has heaps of room for Q3A without too much tweaking. Urban Terror is a completely different story. The devs are not contrained by the Q3A minimum system requirements. Years later they have PCs with fat memory chips, so it will need some serious squeezing. I'm not saying it's impossible, I'm sure it will be done.
From the forums. "I have 1ghz, 512mb RAM, Radeon Mobility 9200 or something. Most maps are playable, however Suburbs is absolute shit and I get <6 FPS"
So it looks possible. Urban Terror is one of my favourite mods.