Wow, 20 replies here and only 6 on the GP32X forums... :blink:
On the other boards, I mentioned a couple graphics/game engines that might be a good starting point, and Spirit mentioned another engine called "Darkplaces." Apparently Darkplaces has two games that can be looked at as examples of what its capable of (Nexuiz and Xonotic). Nexuiz looks pretty impressive, and very similar to Unreal Tournament, Half-Life, and Quake 3. The other ones I mentioned were PixelLight and Irrlicht, which cpasjuste had already been working on.
To those saying I should just learn programming and start it myself, I've dabbled in Python, Lua, Java, BASIC, and others on a very basic level (har har) and know enough to know it'd be far more efficient for me to leave the coding in the hands of more capable bodies while I work on assets. If I started today, I'd have something worth playing in 2 years. If a programmer who's done this kind of thing before started today (with one of the graphics/game engines at a starting point), they'd probably get to the same place in a fraction of that time.
A couple years ago I was trying to make my own 2D game on my PSP in LuaScript, and even got so far as to code up some useful apps for my own personal use, but I realized that I was taking so long just trying to learn what I was supposed to be doing and why things were running so slow that I didn't have time to actually make decent assets for it. The project never got finished because I had to focus on freelance work, and I'm still not sure why my game initially ran at 4 fps when weeks later it ran at 60 fps.
I don't know details of the engines others with Pandoras or Pandora orders are working on, but if we had an engine that was well-rounded enough to be easily moddable with scripts, artists/casual coders could work on getting the games out.