The screenshot looks great! But I had the same impressions from cube 1. Great Screenshots/Engine/Maps. But I play It not for long. Cause it was boring with only a few Weapons and one character model.
But now I find some Information about the Game Features. And Its sounds good. Not impressive but nice.
- Oldskool fast & intense gameplay (read: similar to Doom 2 / Quake 1).
- Many multiplayer gameplay modes, most in teamplay variants as well: deathmatch, instagib, efficiency, tactics, capture (domination/battlefield style), CTF (capture the flag), coop edit (!).
- Masterserver & ingame server browser.
- Lag-free gameplay experience.
- Two singleplayer modes: DMSP (fight a monster invasion on any DM map), classic SP (progression driven SP like other games)
- 7 weapons tuned for maximum satisfaction: double barrelled shogun, rocket launcher, machine gun, rifle, grenade launcher, pistol, fist.
Source:
http://sauerbraten.org/README.html
For me, the biggest Problem on Sauerbraten/Cube 2 is: it has no Bots! So it's not really good if you want to play offline, the Invasion Mode is nice but it can't replace good Bots simulating hot Multiplayer Action. Standard should be the Bots from the UT Series, tough and smart guys!
The Engine scales good with the Hardware. I only have a GeForce3 (DX8) so Sauerbraten has no advanced Shaders, no Bump Mapping or DX9 Water Effects but it still looking good enough for a possible Pandora-port. Her a pic of my early experiments with the Editor, a Bridge!
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