HackModford
Active Member
- Joined
- Oct 2, 2007
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I'm sure you know what the onlive service is. Will there be a linux plugin for firefox for onlive? I think it would be awesome!
HackModford said:I'm sure you know what the onlive service is. Will there be a linux plugin for firefox for onlive? I think it would be awesome!
Compression can only go so far... and if it really is completely redone, then it might require more power than the pandora simply has to offer at it's current resolution.HackModford said:You guys don't get it... it's not simply streaming video... I mean it is... but they completely redid the compression algorithim! I really think they fixed the problem... just watch their video on engadget!
And it's not going to magically eliminate network latency.Kloplop321 said:Compression can only go so far... and if it really is completely redone, then it might require more power than the pandora simply has to offer at it's current resolution.HackModford said:You guys don't get it... it's not simply streaming video... I mean it is... but they completely redid the compression algorithim! I really think they fixed the problem... just watch their video on engadget!
And we all know how sucky latency can be. Especially on First Person Shooters.lulzfish said:And it's not going to magically eliminate network latency.
And when you're done with that one, you may want to check out these other totally legitimate videos - Steorn Orbo, Water powered car, Statue of Liberty vanishes.HackModford said:but they completely redid the compression algorithim! I really think they fixed the problem... just watch their video on engadget!
I doubt that they would be running multiple instances of the game with all possible reactions and send you back the one you reacted with. It would be too heavy, but the concept is there.Chip said:No part of that round trip can be magiced away unless Onlive can either read your mind or predict the future.
fischju2000 said:Where did all the massive negativity from OnLive and the concept come from? These forums were usually enthusiastic at the prospect - While the latency of their plan to use dedicated servers for games may cause problems (Did you really just compared it to Steorn's Orbo, Chip?) this is a company founded by experts in the field of video compression and computer networking.
http://tv.seas.columbia.edu/videos/545/60/79?file=1&autostart=true - The latest video about the service. People could get used to 80ms latency. - And if the service itself proves not to be an effective solution, the idea is out there, what's to stop a home PC based server software that does the same on local wi-fi, compressing video and sending it to a device with hardware controls, where latency would be much less of an issue.
http://img228.imageshack.us/i/mouselaggn6.swf/ - Move the slider all the way to 80ms and click to see the time it takes. Would casual players really find that an issue?
In my case, from a basic understanding of the realities of video compression and networking. I may not be an "expert" like the founders of Onlive, but I know what's out there. Nothing available can deliver the sort of high-quality, low-latency compression they're claiming to have. If they really have created a new compression algorithm that is an order of magnitude faster than what is currently available (h.264) without a serious reduction in quality, then they wouldn't be wasting the IP on a gaming service.fischju2000 said:Where did all the massive negativity from OnLive and the concept come from?
Chip said:In my case, from a basic understanding of the realities of video compression and networking. I may not be an "expert" like the founders of Onlive, but I know what's out there. Nothing available can deliver the sort of high-quality, low-latency compression they're claiming to have. If they really have created a new compression algorithm that is an order of magnitude faster than what is currently available (h.264) without a serious reduction in quality, then they wouldn't be wasting the IP on a gaming service.fischju2000 said:Where did all the massive negativity from OnLive and the concept come from?
This article explains it all in more detail, along with some example videos of what real time compression ends up looking like.
Chip said:In my case, from a basic understanding of the realities of video compression and networking. I may not be an "expert" like the founders of Onlive, but I know what's out there. Nothing available can deliver the sort of high-quality, low-latency compression they're claiming to have. If they really have created a new compression algorithm that is an order of magnitude faster than what is currently available (h.264) without a serious reduction in quality, then they wouldn't be wasting the IP on a gaming service.fischju2000 said:Where did all the massive negativity from OnLive and the concept come from?
This article explains it all in more detail, along with some example videos of what real time compression ends up looking like.