Iorgy77
emu parasite kid
The machine being faulty is just your opinion, not fact. You keep spouting it in every thread as justification for your so called game being vapourware...
Epicenter posted on Oct 16 2006 at 08:57 AM said:There are enough users with opinions like mine to ascertain the GP2X's design is faulty. This is not a matter of opinion.
Epicenter posted on Oct 16 2006 at 08:57 AM said:As far as the game I am working on being 'vaporware', I'd like to remind you that a game more complex than a pong clone takes time to develop, and acting as if you were entitled to immediate gratification the moment you want a product released isn't going to get you anywhere.
I'm curious as to why I've not heard one justification insofar as to why the GP2X "cannot be expected to be" a viable commercial platform
I hate to bring this up, but a great part of game design and development is knowing your platform's limits. What about the C64 with its ~1.0Mhz processor? Sure, it had additional hardware support, but even so, its power cannot be compared to a fraction of the GP2X's. Yet people made fantastic games for it.Yes, I keep thinking to myself, "a 200 MHz ARM9? 64MB of RAM, most of it usable? 2 CPUs? How can this not be capable of more than I'm seeing?"
Using rechargeable AA's is common sense to anyone who used high-drain digital devices before, such as digital cameras. Who would want to waste hundreds of disposable AA's every year, even if they did last for hours? As for the SD, it says on the box it runs with SD cards, and similarly to cameras and mp3 players that use expansible memory, it is provided with a limited amount of on-board memory for you to use in case you do not have an SD card handy. Quit being so picky about these petty things. (I'm not talking about the underpower here)once you count all the little extras you need which are crucial to its use but not mentioned at sale time, like rechareable batteries and a sizable SD card.
EvilDragon posted on Oct 11 2006 at 07:30 PM said:Guys, what did you expect?
Following the GP32 scene during the last years...
1. In summer, EVERY homebrew scene slows down. People seem to like lying around in the sun. Every half a year, somebody claimed the GP32 was dying...
2. The gp2x had a VERY quick start because porting Linux games is quite easy. However, it was clearly forseeable, that there will come a time, when most easy portable games will have been ported.
3. Each homebrew scene starts with tons of fast-to-code little games, like Tetris or some Puzzle games. Then it slows down - why making another clone of that? People start coding bigger projects, which take a lot more time.
So, I wouldn't worry about a dying scene here, to be honest.