Nintendo’s Unreleased Portable Prototypes


atlanx

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The Kyoto company has a long history of innovative hardware, so you have to imagine that there are more than a few prototypes that never saw the light of day. At GDC, DSi design director Masato Kuwahara showed a few of these for the first time as he explained Nintendo’s portable hardware design process.

Above, the company’s first attempt at a next-generation color portable game system. This used a 32-bit ARM7 CPU, but at the time it was created, in 1995, the resultant form factor was just so huge that it never came to market. It’s sitting next to a DSi in the photo. Imagine how huge it must have been.

Read More http://www.wired.com/gamelife/2009/03/gdc-nintendos-u/#ixzz0vg3kfLvs
 
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