Based on the word of a single rep, by an outlet that's playing shock jock, around a year before product release.The U is supposed to signify You, a single person, so they've gone from the Wii being a multiplayer focused machine, to the exact opposite, you can use upto 4 Wii remotes with the U though.
Reality:
-The amount of real information out right now is little more then the controller exists and what it looks like.
-Nintendo not continuing it's habit of selling accessories makes no sense.
-That screen is probably 800x480 given it is 6.2" screen and they're not making a big issue of it.
-That's 1/5.4 the pixel count of a 1920x1080 screen
-Even if it is really being done with raw uncompressed video, a video lane should consume little more then 11.52Mb/s, if they're managing local dimming and the pixel stream.
-802.11n wireless is designed to handle 250Mb/s, meaning maintaining four two way channels and overhead should be easy.
The real issue would be the software for the videocard managing four virtual machines with GPU acceleration, which unless they're using Microsoft Hyper-V isn't really mature at this time. Well that and a 4870 doesn't have enough horsepower to be doing Crysis at 1080p on Enthusiast and run much of consequence on a set of controllers.
It's the same resolution density as 1920x1080@33.5", 1333x768@16.5", and 1280x720@15". That's a slightly higher density then most laptop displays, as they've only just started shifting the 15.6" standard to 1333x768 and high end for HDTVs.Going to be pretty crappy if that screen really is 800x480. That's low resolution by modern standards, for that size.
The Nintendo Wii is the best selling console on the market and only had SD output, ala 640x480 on a much larger screen then the old 14" CRTs of the late DOS era, and plenty of people have been satisfied with tablets with 7" screen at that resolution density. So what's your problem?Hey Wii U owners, someone taking your TV? No problem, you can still play on the controller! (at one fifth the resolution).
Forget to account for color and use 30 fps, ala old TV standards, and obviously use Megabits like I annotated it.Hey Jebe, how'd you get 11.52MB/s anyway?
It's the same resolution density as 1920x1080@33.5", 1333x768@16.5", and 1280x720@15". That's a slightly higher density then most laptop displays, as they've only just started shifting the 15.6" standard to 1333x768 and high end for HDTVs.
Is there some reason you think Nintendo would go for high desktop pixel densities, contrary to what we've seen from them otherwise?
The Nintendo Wii is the best selling console on the market and only had SD output, ala 640x480 on a much larger screen then the old 14" CRTs of the late DOS era, and plenty of people have been satisfied with tablets with 7" screen at that resolution density. So what's your problem?
Forget to account for color and use 30 fps, ala old TV standards, and obviously use Megabits like I annotated it.
or could be a case of final fantasy with 22gb worth of video and few gb worth of game, or 18gb worth of game, 20gb worth of 3D like killzone, in other ways, nobodys gonna make a game with 50gb of useful data these days
Exactly what I fear.
Filling 50 GB of code is hard.
A 6% drop, yeah. Seems significant. When the Wii was demoed at E3 2005, it only dropped 3%, and 4% at last years E3 when the 3DS was shown off.I just seen reports that Nintendos share prices dropped 'significantly' since the announcement of the WiiU, I do find that funny
Long story short: when Nintendo makes an announcement, shareholders sell. I don't know why, they just do. In 2005 and 2010 they recovered within a couple of weeks, I don't expect this to be any different. In fact, the only year I can see that Nintendo's price didn't drop at least some following E3 was 2007. What did they do in 2007?
You're off by a factor of 24 and I'm having a difficult time reasoning why.
Forget to account for color
800*480*30 = 11.5Mbit
If it's not colour, it's black and white, and you don't need more than 1 bit for that800*480*30 = 11.5Mbit
Okay, "forget to account for color" means 1-bit per pixel I guess.
If it's not colour, it's black and white, and you don't need more than 1 bit for that
Actually, there's been a few really good 1 bit games over the decades. It's a very interesting medium to work with, I should try to see if there's anything recent. But I digress.