Exophase
Nothing good will ever come of Exophase.
Well Jourdy, I guess we have different opinions on what sounds "stupid." Hence why I said they're like that "to me."
Some Details On the Wii U’s Graphics Chip
Some specific details on the graphics chip powering the upcoming Wii U console have been reportedly obtained by Japanese site Game Impress Watch, who say that while it's running on "old" hardware, it still packs more of a punch than its current competition.
While the exact name and nature of the Wii U's GPU are under wraps, according to AMD insiders the site reports that the chip at the heart of it is similar to the R770 unit found on existing, "outdated" cards from around, say, 2009.
It'll also support Direct X 10.1, and interestingly considering the "two screens maybe" line being trotted out at E3, is capable of beaming up to four standard definition streams of the console's content.
While the GPU may be "old", and the Direct X not capable of going (literally) all the way to 11, remember that the Xbox 360's hardware is even older, and for the most part it can't go past Direct X 9.
480 pixels high is great - so we can play Resident Evil (the Wii port of the GC-version), RE0 and RE4 on the tablet controller without the gfx being scaled at all.So this is what we found after staring at some hi-res photos and manually counting individual pixels – by our estimation, the screen on the Wii U tablet is about 870 pixels wide. However, that doesn’t jive with any standard screen resolutions and it certainly doesn’t match any LCDs commonly in production. 854, though… now that’s a winner. 854 x 480 (WVGA) is a very common widescreen resolution, and it’s within 2% of our not-scientific-enough measurement. Unless Nintendo changes things for the final units, we’re confident the Nintendo U tablet resolution is WVGA.
Yeah, that's great and all, but Wii U's graphics is lacking punch. I wish Ninty had of taken a risk (inevitably launching a $1000 console next year) by putting the best graphics card of today into Wii U. The problem is Nintendo always want to make a profit on hardware sales, whereas SONY and M$ don't bother in the beginning.
Yeah, that's great and all, but Wii U's graphics is lacking punch. I wish Ninty had of taken a risk (inevitably launching a $1000 console next year) by putting the best graphics card of today into Wii U. The problem is Nintendo always want to make a profit on hardware sales, whereas SONY and M$ don't bother in the beginning.
@ elwing
Purely going by what gfrancisdev has said...Nintendo don't have an excuse for their week outing. <_<
Yeah, that's great and all, but Wii U's graphics is lacking punch. I wish Ninty had of taken a risk (inevitably launching a $1000 console next year) by putting the best graphics card of today into Wii U. The problem is Nintendo always want to make a profit on hardware sales, whereas SONY and M$ don't bother in the beginning.
Ok, guys...really, what I don't understand is...Nintendo 3DS = 4 or 5 year old tech and yet it is at virtually the same price point as SONY PS Vita???
Is the portable console market different in that respect?
No, it's basically the exact same. The 3DS is less powerful than Vita, but as usual, Nintendo is selling it for a slight profit while Sony will be selling at a slight loss and reclaim the losses in software licenses.Nintendo 3DS = 4 or 5 year old tech and yet it is at virtually the same price point as SONY PS Vita???
Is the portable console market different in that respect?
When the DS first came out, a second touch screen was just a gimmick as well, and look how that ended up. Don't dismiss something because it hasn't found its potential yet.As good as the ps vita is I would have a 3ds anyday with or without the 3d, (which is a gimmick really)
Well said. This just about sums up Nintendo's entire video game history. They always inovate, but until they show what can be done, most 3rd parties sit around and scatch their heads. Also, many still have a bad taste after releasing good hardcore games for Wii that met with very poor sells.The one thing that gives me hope in Nintendo's weird sounding gimmicks is that they're a game software company first: this is where they started in the game industry and their console design has always been driven by their experience in game development. So when they announce a new feature for their upcoming console or handheld you can be assured that they came to it because they decided it works well for real game concepts they have in development.
But this doesn't necessarily translate to a lot of good utilization for third parties. It can even alienate them.