- The playability was thought for a console first, so it is made to be played with a gamepad, and only after a lot of complaints they added with patches some customization for mouse+keyboard, but still is not so natural to play with those... the mouse is NOT a pointer, the aim is automatic, you just click to hit... you have keys to "change" the enemy and "lock it", but still, is not natural to play with a mouse that is not useful.
- There are sections where you just watch the action, and have to just press the right key at the right time, if you miss the key, is a game over, and you have to repeat the entire sequence...
- The game is divided in chapters, and at every one of them you will change area, and you can't go back anymore in the previous one, so the playable "map" seems really smaller than in the first game. (And at every chapter you will lose every secondary missions not finished.)
- You can't use drugs during combat, so you can't heal, you can't use "power-ups" for specific enemies etc... you can use them ONLY BEFORE a combat, but you'll never know what will be your next enemy or when it will come out...
- The "legends" about lost artifacts are still there, like in the first game, but in that game you had a really great gear at the end, found in many adventurous places, while in the second game you just get the recipe, find the materials and give them to a blacksmith to make the weapons... and the most "powerful" ones are almost not useful because when you finally get them, the game is already at the end.
- The story is ok, but the end is both "not an end" and "not a cliffhanger"... so it just finishes...
It's indeed a good game, great graphic, music, difficult choices and all, but it's the worst "Witcher" game for me.
They worked a lot in the combat system anyway, and could be very fun once you are used to it, there's also an arena to test your skills.
But still, the combat system of the 3, is almost PERFECTION, and differs A LOT from the 2.