Pickle
Mega GP Mania
I started working on these emulator after finding it ran a patched game correctly.
Basically everything works, but it has one major issue, which im stuck on.
pnd: pickle.gp2x.de/pandora/nestopiaue.pnd
src: pickle.gp2x.de/pandora/nestopia_git.tar.gz
So the issue is with SDL2 and Framebuffer mode. I should have everything needed to force SDL2 to use GLES2. The screen will be black with any other driver other than the default. It seems the game wants to use X11 window no matter what.
Vsync isnt quite right with a box in the upper right. I recall the *.EMU had box issues. But i dont know if its the same thing.
Note: Im using my launcher but im trying to add some features like last selected item, and its bugged at the moment. Just move the selector around and it resets the right selected item.
I think this would be a nice emulator to add to the pandora library since nestopia is regarded as more accurate nes emulator.
So im posting this as a beta with the source that anyone else might take look over the source and see if missed something.
Ive been wondering if the call order of SDL2 api and opengl functions somehow is wrong.
Basically everything works, but it has one major issue, which im stuck on.
pnd: pickle.gp2x.de/pandora/nestopiaue.pnd
src: pickle.gp2x.de/pandora/nestopia_git.tar.gz
So the issue is with SDL2 and Framebuffer mode. I should have everything needed to force SDL2 to use GLES2. The screen will be black with any other driver other than the default. It seems the game wants to use X11 window no matter what.
Vsync isnt quite right with a box in the upper right. I recall the *.EMU had box issues. But i dont know if its the same thing.
Note: Im using my launcher but im trying to add some features like last selected item, and its bugged at the moment. Just move the selector around and it resets the right selected item.
I think this would be a nice emulator to add to the pandora library since nestopia is regarded as more accurate nes emulator.
So im posting this as a beta with the source that anyone else might take look over the source and see if missed something.
Ive been wondering if the call order of SDL2 api and opengl functions somehow is wrong.