calc84maniac
Member
- Joined
- Mar 19, 2009
- Messages
- 332
Confirmed: Pandora can run underwater.Gruso said:I can't play games without sound. Except in the toilet at work.
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Confirmed: Pandora can run underwater.Gruso said:I can't play games without sound. Except in the toilet at work.
Diddy Kong Racing is basically full speed @ 850mhz.... But your right, the others will likely be very hard to emulate fast (especially Banjo Tooie by all reports).It is likely that no Rare games will ever run at an acceptable level on the Pandora. But some people have different expectations. I won't play something if the sound doesn't work right, but some people are happy to play at half speed without sound at all.
As i said above, Conkers Bad Fur Day will not work with the current Graphics plugin (it uses custom ucodes), i wont consider adding them until the majority of games are ~fullspeed.Does anyone know if "Conker's Bad Fur Day" will run at a respectable speed. It seems to run horribly on my PC so I wondered what it is like on this.
kingoddball said:Sound on N64 games was not very good anyhow. I kill the sound on all my Emulation (except PSX) anyhow.
I'm sure alot of people do and they opt for MP3's.
The only game I am really wanting to play is RARE games (GoldenEye and Perfect Dark). That sucks.
Thats also a big selling point for why I bought the Pandora! Haha..
Gruso said:Loving your work Adventus. If at any stage you accidentally test Road Rash 64, do report back. :blush:
GizmoTheGreen said:Adventus, if you accidentaly test f-zero, report back :blush:
I recently got fzerox working after adding some 64bit opcodes to the dynarec, it's about 40-50fps @ 850mhz... when it actually works. I have a big bug which i cannot put my finger on, most the time when you start fzero & 1080 you get a large black square with a few adjacent squares in the bottom right corner of the screen and the game slows down then eventually crashes. Its as if the sgx is not rendering at all to these blocks, Other times it just works perfectly. You can see a similar issue in the mario kart video by Pickle, about half way through the intro it randomly stops updating a portion of the screen (and there's the same error when the balloons are released at the beginning)... then after a second or so it gets back on the ball. I didn't get this error when i was emulating ogles2 on PC.Adventus, if you accidentaly test f-zero, report back :blush:
[Diddy] EE! [/Diddy] That's great to hear. (DKR is my other favourite N64 game.)Adventus said:Diddy Kong Racing is basically full speed @ 850mhz....