Mupen64 Will It Have....


Honestly if sound is the only problem I would be happy. I will not play it if it does not run at 80% or higher though. Platforming games are terrible if the are slow.
 
It is likely that no Rare games will ever run at an acceptable level on the Pandora. But some people have different expectations. I won't play something if the sound doesn't work right, but some people are happy to play at half speed without sound at all.
Diddy Kong Racing is basically full speed @ 850mhz.... But your right, the others will likely be very hard to emulate fast (especially Banjo Tooie by all reports).

Does anyone know if "Conker's Bad Fur Day" will run at a respectable speed. It seems to run horribly on my PC so I wondered what it is like on this.
As i said above, Conkers Bad Fur Day will not work with the current Graphics plugin (it uses custom ucodes), i wont consider adding them until the majority of games are ~fullspeed.
 
kingoddball said:
Sound on N64 games was not very good anyhow. I kill the sound on all my Emulation (except PSX) anyhow.
I'm sure alot of people do and they opt for MP3's.

The only game I am really wanting to play is RARE games (GoldenEye and Perfect Dark). That sucks.
Thats also a big selling point for why I bought the Pandora! Haha..

A big selling point for why you brought the Pandora is a point that doesn't even exist? Does that somehow imply you haven't actually brought a Pandora?! :rolleyes:
 
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Gruso said:
Loving your work Adventus. If at any stage you accidentally test Road Rash 64, do report back. :blush:

Adventus, if you accidentaly test f-zero, report back :blush:
 
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GizmoTheGreen said:
Adventus, if you accidentaly test f-zero, report back :blush:

Adventus, if you accidentally the whole thing, report back. :blush:


edit: that better?
 
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Adventus, if you accidentaly test f-zero, report back :blush:
I recently got fzerox working after adding some 64bit opcodes to the dynarec, it's about 40-50fps @ 850mhz... when it actually works. I have a big bug which i cannot put my finger on, most the time when you start fzero & 1080 you get a large black square with a few adjacent squares in the bottom right corner of the screen and the game slows down then eventually crashes. Its as if the sgx is not rendering at all to these blocks, Other times it just works perfectly. You can see a similar issue in the mario kart video by Pickle, about half way through the intro it randomly stops updating a portion of the screen (and there's the same error when the balloons are released at the beginning)... then after a second or so it gets back on the ball. I didn't get this error when i was emulating ogles2 on PC.

Since its an intermittent error its very hard to debug. I'm hoping JayFoxRox will run 1080 on the Beagleboard (i'm pretty sure it ran with the public dynarec+gles2n64) and report whether he gets the same problem, it might be Pandora specific.
 
I see, thanks! its better than nothing.

I tried F-zero GX on dolphin (gamecube) and just when the race is about to strat it like, ends, kindof like i went out of track or something and just loops there, at the goal line, very funny bug, haha.
 
1080 the snowboarding game? Oh man, I almost forgot that one! The only snowboarding game I enjoyed, and I enjoyed it a lot.
Don't suppose anyone has Shadows of the Empire lying around to test? :p
 
Adventus said:
Diddy Kong Racing is basically full speed @ 850mhz....
[Diddy] EE! [/Diddy] That's great to hear. (DKR is my other favourite N64 game.)

Many thanks to you all, again. :D
 
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THAT IS AWESOME!

Any N64 game running at [near] full speed is great news!

Also, I have a question!

I have previously heard that the N64 Emu does not take any (or even use?) advantage of the Pandora's GPU?

I have read through the main Mupen thread.. Very long and very technical.
 
Thanks.
I thought I read somewhere that it was going great guns and that it was before it even started using/optimizing the graphics core/chip.
 
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