Exophase
Nothing good will ever come of Exophase.
john4p said:Is there a way to make Ocarina of Time render at 30, 40 or even 60fps with an emulator?
Not without hacking the game, but the emulator would probably not be fast enough anyway.
john4p said:Because for example Lotus III was a bit choppy on a standard Amiga 500 (~20 fps or so - depending on the scenario), but with JIT enabled it runs super-smooth at 50fps under WinUAE.
That means two things:
a) WinUAE was running far, far more cycles per frame than the real hardware would - getting timing even close is hard and often not worth it but this sounds way off for something that probably had pretty static timing that could be determined at compile time.. Mupen64plus's maximum instructions per frame count, on the other hand, is quite conservative.
B) The game was made to render as fast as it possibly could, meaning if you had any extra cycles it would use them to render frames (probably can't get > 50fps though because it's vsync'd)
Most N64 games, including OoT, don't fall under category b: they will refuse to go faster than some number of FPS that's some divisor of vsync, like 20 or 30. If they have time left over they stop and wait. There are exceptions like Golden Eye and Perfect Dark. On Projec64, for instance, you can set the instructions per frame number higher (or rather, cycles per instruction number lower, but same correlation) in order to make Perfect Dark run more smoothly, if you have enough CPU to still emulate it in real time. Since Mupen64plus isn't really comfortably fullspeed on Pandora yet asking for something that'll make the emulation more demanding is really not a good way to go.
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