I'm running Mupen64Plus on my MacBook (my secondary box). I just took a look - it has a cheat function (the Linux version does too, but I don't know about the Windows release). The Mac OS X version of regular Mupen64 is ancient! I'm surprised to see someone still using it.kingoddball said:If anyone uses Mupen64 for Windows/Linux, could they tell me why they have no cheat function either?
I'm running Mupen64 OSX which does not have a save function
zhasha said:Transmition said:I would like to know if it would be possible to use a USB device (keyboard, controller, etc) as a controller for a second player, so that you could play 2 player games with a friend.
Generally with linux you just plug stuff in and it works right away. Keyboards/USB Gamepads are no exception. Even xpad (driver for XBox controllers) seems to be included all over. Personally I think I'll end up using my Logitech ChillStream a lot
You could also plug in a USB hub, 4 controllers and a TV-Out cable
EDIT: Pertaining to mupen64plus, it'll let you use pretty much anything as a controller
JayFoxRox said:This should make the decission easier to not hardcode anything into the emulator, but move stuff to joystick devices.
Ari64 said:It runs fine, a little slow in certain areas. Last I checked there were some graphical glitches, but I haven't tried Adventus's latest code.john4p said:Could you please tell how well Ocarina runs?
Does Golden Eye uses the N64 Hardeware in a different way than Mario 64? Or is it "just" because G.E. uses much more Polygons and Textures ingame? (I think it doesn't use more hardware hungry graphic effects but I can be wrong)Ari64 said:I tried Goldeneye with the current emulator and it's crashing due to some TLB mapping issues. This one is going to need more work.
The translation lookaside buffer is a kind of CPU cache used for virtual memory mapping. Essentially you use it to turn a virtual memory address (where the software thinks the data is) into a physical address (where the data actually is). If the emulator has a different opinion on the workings of the TLB than the game has, the game can't reliably read and write from/to the RAM because it goes to the wrong places.fusion_power said:Does Golden Eye uses the N64 Hardeware in a different way than Mario 64? Or is it "just" because G.E. uses much more Polygons and Textures ingame? (I think it doesn't use more hardware hungry graphic effects but I can be wrong)Ari64 said:I tried Goldeneye with the current emulator and it's crashing due to some TLB mapping issues. This one is going to need more work.
By the way, what means "TLB"?
fusion_power said:Does Golden Eye uses the N64 Hardeware in a different way than Mario 64? Or is it "just" because G.E. uses much more Polygons and Textures ingame? (I think it doesn't use more hardware hungry graphic effects but I can be wrong)
By the way, what means "TLB"?
Oh, and how runs "Lylat Wars" (Starfox 64) if it runs at all?
Yeah, and at 15fps on a PSP it doesn't seem that bad. Still a bit slow with no sound though.Exophase said:Ocarina of Time is a 20fps game (NTSC version), not 30fps.
aesir mark II...kingoddball said:I've got something a little more fun to add!
Forget the upsetting FPS part..
N64 controller on the Pandora?? Is it possible? Drivers? That should be it?
You dont need to use Amazon, eBay would have it too!
http://www.amazon.com/gp/product/8565000168?ie=UTF8&tag=goldonli-20&linkCode=xm2&camp=1789&creativeASIN=8565000168
Exophase said:Ocarina of Time is a 20fps game (NTSC version), not 30fps.
Shock-Socks said:Exophase said:Ocarina of Time is a 20fps game (NTSC version), not 30fps.
Ocarina of Time is a 60 fps game. what are you talking about?