skeezix
Internal Development
Some real world demos, so you can see that we're starting to pad out some apps a little and things are working well; the desc is pasted here from youtube. No overclock, pure defaults, shaky cam from my crappy cam
http://www.youtube.com/watch?v=Hn85SfjnEzA
Some real-world stuff here When EvilDragon posted some status updates, some folks loved it, some did not -- its a new device, a niche target, for hackers and joe public alike. Some features are rough around the edges, but most of the device works great. Still, thought I'd show a few real world scenarios - run a couple games and apps.
Things are starting to pad out a little, even though general devs don't have devices yet; we've got Picodrive for Genesis emulation, Hatari for Atari ST, UAE for Amiga, MAME, Vice for Commodore 64, and a really groovy port of DosBox with full touchscreen mouse emulation, for instance. We've got Abiword built in, along with some little utils -- djwillis crammed quite a bit into that firmware space! Some ports are coming along .. Quake 1, 2, 3 -- with Quake 3 running at like 20-30fps so far! GemRB, Descent..
Anyway, here's just a few things I thought I'd show off -- video, my new Kronos interp, and BattleJewels. If you want to see Quake 3 or something, let me know..
Video playing is one of those things we all just want, day-zero; we don't have hardware supported decode yet, so are relying on pure software decoding. This can be troublesome for some video playing software, but others handle things much better. It will struggle _right now_ with software decoded full high def .... but watch the video, and you'll see full speed no framedrop playing of a standard def ripped right from my DVDs. So its not all bleak like some people think -- I can watch my med-quality DVD rips of Firefly no problem! Want to watch animated stuff.. no problem! ITs hyour high def rips that are a problem right now, and we'll get hardware decode sorted out eventually.
I then pop into my new Kronos application, which is a player for interactive fiction games (Magnetic Scrolls, ZMachine/Infocom style, Scott Adams, and possible others.) We'll also port over TADS and others standalone I'm sure. But for now, let me just fire up a couple moments of The Guild of Thieves, a classy game I've been meaning to work on for oh, 15 years or so
Further, I run the pnd-file version of my BattleJewels game.. a rather cross between head to head action RPG and puzzle games -- cast spells, chop down your opponent, buy some gear and level up! pnd-files are working great .. just double-click to run, pick them from the menu, or run them from your own organized directories using the file browser.
Lastly I show the pnd-file auto-discovery as the SD is ejected/inserted -- no work installation of the games.
Bear in mind - no overclock here, this is 500mhz default!
Also bear in mind it is hard to tap on a screen or fiddle with buttons, while your other hand is holding a tiny camera
http://www.youtube.com/watch?v=Hn85SfjnEzA
Some real-world stuff here When EvilDragon posted some status updates, some folks loved it, some did not -- its a new device, a niche target, for hackers and joe public alike. Some features are rough around the edges, but most of the device works great. Still, thought I'd show a few real world scenarios - run a couple games and apps.
Things are starting to pad out a little, even though general devs don't have devices yet; we've got Picodrive for Genesis emulation, Hatari for Atari ST, UAE for Amiga, MAME, Vice for Commodore 64, and a really groovy port of DosBox with full touchscreen mouse emulation, for instance. We've got Abiword built in, along with some little utils -- djwillis crammed quite a bit into that firmware space! Some ports are coming along .. Quake 1, 2, 3 -- with Quake 3 running at like 20-30fps so far! GemRB, Descent..
Anyway, here's just a few things I thought I'd show off -- video, my new Kronos interp, and BattleJewels. If you want to see Quake 3 or something, let me know..
Video playing is one of those things we all just want, day-zero; we don't have hardware supported decode yet, so are relying on pure software decoding. This can be troublesome for some video playing software, but others handle things much better. It will struggle _right now_ with software decoded full high def .... but watch the video, and you'll see full speed no framedrop playing of a standard def ripped right from my DVDs. So its not all bleak like some people think -- I can watch my med-quality DVD rips of Firefly no problem! Want to watch animated stuff.. no problem! ITs hyour high def rips that are a problem right now, and we'll get hardware decode sorted out eventually.
I then pop into my new Kronos application, which is a player for interactive fiction games (Magnetic Scrolls, ZMachine/Infocom style, Scott Adams, and possible others.) We'll also port over TADS and others standalone I'm sure. But for now, let me just fire up a couple moments of The Guild of Thieves, a classy game I've been meaning to work on for oh, 15 years or so
Further, I run the pnd-file version of my BattleJewels game.. a rather cross between head to head action RPG and puzzle games -- cast spells, chop down your opponent, buy some gear and level up! pnd-files are working great .. just double-click to run, pick them from the menu, or run them from your own organized directories using the file browser.
Lastly I show the pnd-file auto-discovery as the SD is ejected/inserted -- no work installation of the games.
Bear in mind - no overclock here, this is 500mhz default!
Also bear in mind it is hard to tap on a screen or fiddle with buttons, while your other hand is holding a tiny camera