WizardStan
Mega GP Mania
- Joined
- May 24, 2008
- Messages
- 16,731
It's worse. You buy a physical disk, some of that money goes to the store, some goes to the shipping company, some goes to the manufacturing facility, some goes to the producer (Microsoft), and at the bottom of all that, some finally goes to the developer (who may or may not be Microsoft).
By charging for a used license, Microsoft is cutting out everyone above them for certain and depending on contracts possibly everyone below them. Some goes to their internet provider and IT team to keep the servers running, but that's minuscule compared to physical packaging: additional licenses would be almost 100% profit.
Granted, Nintendo and Sony are already playing with the "downloads cost the same as physical" model, but in those cases you are at least getting something out of it: a direct download and eternal license. What are you getting out of buying something second hand when you still need to pay full retail price? Microsoft has added no benefit to the system and expect people to just accept it?
By charging for a used license, Microsoft is cutting out everyone above them for certain and depending on contracts possibly everyone below them. Some goes to their internet provider and IT team to keep the servers running, but that's minuscule compared to physical packaging: additional licenses would be almost 100% profit.
Granted, Nintendo and Sony are already playing with the "downloads cost the same as physical" model, but in those cases you are at least getting something out of it: a direct download and eternal license. What are you getting out of buying something second hand when you still need to pay full retail price? Microsoft has added no benefit to the system and expect people to just accept it?