I'll have a look at this. I haven't noticed screeching voices but then I'm not REALLY familiar with the game...Robotube said:Do you guys all get the garbled shrieky voice samples in Yie Ar Kung Fu, or is that just me?
This emulator never ceases to amaze! Great work!!
slaanesh said:is this something which would also boost the emulation speed of the gp32 version?chaos engineer said:QUOTE
Optimizations in the Sega System 8 video hardware. Games like Choplifter running significantly better now.
Yes it is, it's all video related calculations.
ok, do you consider to implement this? Sorry, I do not want to be greedy, but I love MAME on the gp32, it is somehow funky
Yes, I do. Of course, Mame is superior on the gp2x, but I always loved your gp32 Mame updates (for instance, your Pheonix sample support was a landmark update). Anyway, do not worry. I guess I would be the only one who still plays Choplifter on the gp32.slaanesh said:@chaos engineer: You do have a GP2X, yes?
slaanesh said:I'll have a look at this. I haven't noticed screeching voices but then I'm not REALLY familiar with the game...Robotube said:Do you guys all get the garbled shrieky voice samples in Yie Ar Kung Fu, or is that just me?
This emulator never ceases to amaze! Great work!!
Thanks, Slaanesh! Just as a quick example, when you insert a coin, you should hear "Hai!", but you hear a kind of "shriek" instead (I've got an arcade machine at my office, actually. )
I believe it's an issue with all the Konami games that use sampled voice. The same issue is found in Jail Break, and I'd imagine other Konami games of similar hardware, probably Double Dribble, too, though I haven't tried that yet.
Have you tried the Donkey kong and Donkey Kong jr sound on your unit? Does it have the same sample glitches that mine does?slaanesh said:Ah yes, well I am considering another build of MAME GP32. There were some previous complaints about volume for some games. I think some of this is to do with the mixer. It uses a less accurate mixing solution compared to the GP2X version. I haven't looked close, but my gut feeling is that replacing this with a more accurate version would help enormously, possible with not too severe speed slowdown.
Other changes could be implemented, though the new thread sound core as per the GP2X version would be a bit of work.
I'm still implementing the Yie Ar Kung Fu sound update; let you know soon how these pan out.
Nice!slaanesh said:Ah yes, well I am considering another build of MAME GP32. There were some previous complaints about volume for some games. I think some of this is to do with the mixer. It uses a less accurate mixing solution compared to the GP2X version. I haven't looked close, but my gut feeling is that replacing this with a more accurate version would help enormously, possible with not too severe speed slowdown.
Other changes could be implemented, though the new thread sound core as per the GP2X version would be a bit of work.
I'm still implementing the Yie Ar Kung Fu sound update; let you know soon how these pan out.
Cool! Thanks so much!slaanesh said:I'm still implementing the Yie Ar Kung Fu sound update; let you know soon how these pan out.
Bubble Bobble doesn't work... protection not emulated.imhotep said:Two questions:
I am having trouble finding the correct Star Trek samples file. Anyone know where I can get it?
I can get Bobble Bobble to work, but not Bubble Bobble. Is this normal? I have read that Bobble Bobble doesn't freeze the enemies when you take the clock, so it would be nice to have Bubble working.
You meant startrek.zip, didn't you?slaanesh said:Can anyone host a 0.5MB file for the starwars.zip samples file? Sound files have no legal problems as they are just... sound files.