Franxis posted on Sep 25 2006 at 03:33 PM said:- New and faster threaded sound core... A lot faster, i'm still surprised, no more slowdowns in games like Iron Horse, Black Tiger, ...
- More stable MMU hack...
- Some compatibility fixes...
- Support for up to 4 USB Joypads...
- etc...
Franxis is not working on the samples, it's probably my responsibility. I have a solution to this and the samples now play correctly. Same for DK. Will release soon.kevcal posted on Sep 26 2006 at 03:53 AM said:Any chance the 'fast' samples in invaders can be speed-corrected - ie it's currently playing 8kHz at 11kHz?
slaanesh posted on Sep 26 2006 at 02:01 AM said:Franxis is not working on the samples, it's probably my responsibility. I have a solution to this and the samples now play correctly. Same for DK. Will release soon.kevcal posted on Sep 26 2006 at 03:53 AM said:Any chance the 'fast' samples in invaders can be speed-corrected - ie it's currently playing 8kHz at 11kHz?
BTW - nice work on the sound for GP2X Franxis - looking forward to seeing this in action!
>>And what is about Pole Position?
Yes, I've been working on getting this one going too. And Wardner. And a few others.
Converting from post-0.34/0.35 can be difficult...
Probably not.reiboul posted on Sep 26 2006 at 04:36 AM said:more seriously, threaded sound core means, using the 940?
DaveC posted on Sep 26 2006 at 03:47 PM said:Cool do you think the static on some sounds (chest beat, girders falling in intro) in DK will be fixed and maybe more sounds working on DKjr? If so do you think they would make it into the GP2X version?
Thanks for all of the great work.
slaanesh posted on Sep 26 2006 at 04:01 AM said:>>And what is about Pole Position?
Yes, I've been working on getting this one going too. And Wardner. And a few others.
Converting from post-0.34/0.35 can be difficult...
nixeon3x posted on Sep 26 2006 at 03:02 AM said:Thats great news, will Trojan work in this new mame? It seems to be the only game that
doesn't work right.![]()
slaanesh posted on Sep 26 2006 at 02:01 AM said:Franxis is not working on the samples, it's probably my responsibility. I have a solution to this and the samples now play correctly. Same for DK. Will release soon.kevcal posted on Sep 26 2006 at 03:53 AM said:Any chance the 'fast' samples in invaders can be speed-corrected - ie it's currently playing 8kHz at 11kHz?
BTW - nice work on the sound for GP2X Franxis - looking forward to seeing this in action!
>>And what is about Pole Position?
Yes, I've been working on getting this one going too. And Wardner. And a few others.
Converting from post-0.34/0.35 can be difficult...
Excellent news - sorry to go on about the samplesslaanesh posted on Sep 26 2006 at 03:01 AM said:Franxis is not working on the samples, it's probably my responsibility. I have a solution to this and the samples now play correctly. Same for DK. Will release soon.kevcal posted on Sep 26 2006 at 03:53 AM said:Any chance the 'fast' samples in invaders can be speed-corrected - ie it's currently playing 8kHz at 11kHz?