-Tj-
Active Member
- Joined
- Sep 2, 2009
- Messages
- 842
There has been a lot of talk of this stuff: Source on Pandora? Rage on Pandora? UE3 on Pandora? Etc. Of course that's not all accurate, but my point is there's a lot of this "can we put this [closed source engine] on Pandora?" stuff going on.
Which begs the question, can't we just, you know... make our own engine for Pandora? Surely there are enough competent coders who have ordered or already have their Pandora who'd be able to code something up for our system? I know it'd be a lot of work to do something like this so I know it's kind of a stretch, but there's also a bunch of open source 3D game engines out there... Perhaps we could start with one of those, optimize it for Pandora's average (non-overclocked) specs, then start building/modding?
The way I'm thinking is this. If we can put together a decent enough engine, we could probably get to a point where we could recreate most of the FPS that have been talked about, to a certain degree. I'm not talking spot-on (that'd be impossible), but a reasonable facsimile, much like how modders have recreated levels, weapons, and/or characters for other game engines.
Most of my freelance work is nearing completion now and I would be interested in making assets for something like this after I'm done with it all. It would also help me keep creative outside of work.
Whaddaya guys think? There's a lot more I could write on this subject, but for now I'm just interested in how many people (users and/or developers) would be interested in something like this.
Whaddaya guys think? I've also posted this on the GP32X forums in case I've missed some people.
http://www.gp32x.de/board/index.php?/topic/56497-lets-make-our-own-fps/
Which begs the question, can't we just, you know... make our own engine for Pandora? Surely there are enough competent coders who have ordered or already have their Pandora who'd be able to code something up for our system? I know it'd be a lot of work to do something like this so I know it's kind of a stretch, but there's also a bunch of open source 3D game engines out there... Perhaps we could start with one of those, optimize it for Pandora's average (non-overclocked) specs, then start building/modding?
The way I'm thinking is this. If we can put together a decent enough engine, we could probably get to a point where we could recreate most of the FPS that have been talked about, to a certain degree. I'm not talking spot-on (that'd be impossible), but a reasonable facsimile, much like how modders have recreated levels, weapons, and/or characters for other game engines.
Most of my freelance work is nearing completion now and I would be interested in making assets for something like this after I'm done with it all. It would also help me keep creative outside of work.
Whaddaya guys think? There's a lot more I could write on this subject, but for now I'm just interested in how many people (users and/or developers) would be interested in something like this.
Whaddaya guys think? I've also posted this on the GP32X forums in case I've missed some people.
http://www.gp32x.de/board/index.php?/topic/56497-lets-make-our-own-fps/
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