benjymous
Member
http://grapefruitopia.com/lerp
Here you can find a (very) early video of a little platform/puzzle game I'm working on - the basic premise is that our little purple alien guy can morph into a variety of inanimate objects (that you must first find scattered around the game world) in order to solve various puzzles and progress through the world.
The video here shows how momentum is preserved when morphing, so that can be used to your advantage to reach inaccessible areas.
Second demo - 02/01/2009 - http://www.vimeo.com/2705236 - fun with physics [updated 03/01 - Vimeo version which is much better quality!]
Third demo - 29/03/2009 - http://www.vimeo.com/3905862 - This shows off the ability to absorb stuff, the radial morph menu, a scrolling level, and basic puzzle solving
Fourth demo - 18/04/2009 - http://www.vimeo.com/4210613 - Freeform maps, and a better idea of the graphics style
Fifth demo - 11/07/2009 - http://www.vimeo.com/5550298 - a little snippet of the game's intro (still WIP!)
Here you can find a (very) early video of a little platform/puzzle game I'm working on - the basic premise is that our little purple alien guy can morph into a variety of inanimate objects (that you must first find scattered around the game world) in order to solve various puzzles and progress through the world.
The video here shows how momentum is preserved when morphing, so that can be used to your advantage to reach inaccessible areas.
Second demo - 02/01/2009 - http://www.vimeo.com/2705236 - fun with physics [updated 03/01 - Vimeo version which is much better quality!]
Third demo - 29/03/2009 - http://www.vimeo.com/3905862 - This shows off the ability to absorb stuff, the radial morph menu, a scrolling level, and basic puzzle solving
Fourth demo - 18/04/2009 - http://www.vimeo.com/4210613 - Freeform maps, and a better idea of the graphics style
Fifth demo - 11/07/2009 - http://www.vimeo.com/5550298 - a little snippet of the game's intro (still WIP!)
Last edited by a moderator: