Ditto, it's great to see unique homebrew starting to appear alreadyVorporeal said:That looks, well, incredibly awesome. I'm really excited for lerp, it's one of the more interesting pieces of homebrew in development (IMO).
seconded, this is looking awesome, i'm looking forward to playing this. nice to see some great homebrew games coming up for the pandora. keep up the great work!Tripmonkey_uk said:Ditto, it's great to see unique homebrew starting to appear alreadyVorporeal said:That looks, well, incredibly awesome. I'm really excited for lerp, it's one of the more interesting pieces of homebrew in development (IMO).
Vorporeal said:I love the art style. The backgrounds/environment is INCREDIBLE. Who's doing the art? Are you still doing it all yourself?
benjymous said:Last night I started working on a swirly dusty overlay for the "between" rooms,
benjymous said:Vorporeal said:I love the art style. The backgrounds/environment is INCREDIBLE. Who's doing the art? Are you still doing it all yourself?
Thanks
Yes, I'm not an artist, by any means, but I've stumbled upon some techniques in Paint Shop Pro that seem to work well (basically filling a layer with a texture, then overlaying extra layers to darken / lighten / add different textures)
It's slow, and laborious (and probably will make it somewhat difficult for anyone else to make levels!) but it gives a pleasing effect
Last night I started working on a swirly dusty overlay for the "between" rooms, which currently makes you feel a little motion sick. As these areas are meant to be a little unnerving, I might just keep it :lol:
greendots said:The only problem I see is that the gears are rotating in the opposite direction that they would in real life. I think the physics engine is looking are the character just as an object moving left or right rather then having weight. Otherwise the torque when the character first gets on would be rotating the gear clockwise.