dflemstr
It's a ball.
Wouldn't it make more sense to add something like invisible "wheels" to the character? Because if you only apply impulses to the actual character body, it is physically impossible to make the gears behave the correct way ("the correct way" being that you get a "treadmill effect"). You have to simulate walking somehow, where a force is applied backwards to make the character move forwards (Newton's third law).benjymous said:Yeah - I have a feeling it's that the force I'm applying to the player character to make it move is also getting applied to the gear, rather than the player character pushing against the gear. Oddly I've seen it working properly when standing on non-pivoted surfaces, so there may just be something odd in the gear setup
Just my 0.02€
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