RubiX said:Game closing: Really not sure if its something maybe one of us pressed, possibly a key we are unaware of that immediately just closes the game(we get no error or anything) I'll try play around with it today incase it's something I was doing, no idea yet.
BackAssward said:A couple thoughts:
I don't know about the Amiga version, or even the Lemmings 1 PC version, but I swear that some version I have played hd a fast forward button and a regular speed button. Definitely a useful feature.
Also, correct me if I am wrong, but didn't the 'punch' wall diggers keep tunneling until they were through the wall, not stop after a couple digs? Sorta like how the pick-ax and ground diggers go until through?
Btw, thanks for all the work, very nostalgic.
Xenu said:If you pull this off the game will be amazing! I don't know if you've thought about it already but I think that instead of the zombies jumping out from a door they should crawl up from a grave.
Noticed this on the first fun level that uses 'em. I think it's a glitch on the map where the digger thinks its through the wall but on others it stops early when you start it too far backBackAssward said:Also, correct me if I am wrong, but didn't the 'punch' wall diggers keep tunneling until they were through the wall, not stop after a couple digs? Sorta like how the pick-ax and ground diggers go until through?
gp32rich said:Noticed this on the first fun level that uses 'em. I think it's a glitch on the map where the digger thinks its through the wall but on others it stops early when you start it too far backBackAssward said:Also, correct me if I am wrong, but didn't the 'punch' wall diggers keep tunneling until they were through the wall, not stop after a couple digs? Sorta like how the pick-ax and ground diggers go until through?
Also .. no 'Oh no!' when the poor things go pop!
numbers '2' and '9' especially have some dirty pixels to the left![]()
Can't check with UAE but I'm sure I remember the gates being shown on the thumbnail.
Can you pick which level to start? It's a pain
The exit on the first 'tame' level glitches (the one with barber poles)
The pick-axe lemmings don't leave a smooth hole-end (worse on left digging)
btw. if some of these seem picky .. it's because its such a good version and everything else is fantastic![]()
Thanks for doing & sharing!
Miner49er said:gp32rich said:Noticed this on the first fun level that uses 'em. I think it's a glitch on the map where the digger thinks its through the wall but on others it stops early when you start it too far backBackAssward said:Also, correct me if I am wrong, but didn't the 'punch' wall diggers keep tunneling until they were through the wall, not stop after a couple digs? Sorta like how the pick-ax and ground diggers go until through?
Also .. no 'Oh no!' when the poor things go pop!
numbers '2' and '9' especially have some dirty pixels to the left![]()
Can't check with UAE but I'm sure I remember the gates being shown on the thumbnail.
Can you pick which level to start? It's a pain
The exit on the first 'tame' level glitches (the one with barber poles)
The pick-axe lemmings don't leave a smooth hole-end (worse on left digging)
btw. if some of these seem picky .. it's because its such a good version and everything else is fantastic![]()
Thanks for doing & sharing!
No, I like picky! And no problem sharing
I'm making up a list of comments and have ticked a couple of so far, so please keep 'em coming.
I'm actually heading towards two seperate goals right now: 1) To reach (as close to) 100% amiga lem authenticity and 2) To allow skinning of all graphics (And sound)
I'm getting there and will need replacement graphics in about a week.
Mr.Gonzo said:How amazing is that, i won't have time to put anything up until next week.
This was meant to be. I'll use the sprite sheet that was posted here as a reference, so i'tll be pretty damn similar layout ( exept for the duplicates for opposite directions, i'm pretty sure its easy to just flip the damn thing in coding ).
Like i said, the zombies will only be a tad taller.
I'll see if I can find a suitably licensed horror theme font.Miner49er said:* A font
Probably should wait until we get the other graphics so we can match styles.* Zomblings logo
What size, and are we working from a standardized color pallete?* Background tiles (Mr. Gonzo? but anyone can contribute to this I guess)
There are several differnt kinds in the original game, we could think of a few possibilities here. Like a Mall Entrance, MacBurgerBell, etc.* Home (Entrance to lot's of 'survivers', grizzly but gripping!)
I don't see way a cemetery, morgue, or what have you wouldn't work too. So long as it's indestructable, and the player can't manipulate zomblings when they are rising from the grave.* Entrance (difficult as why would 'Zomblings' drop but they need to really...actually a Trap Door wouldn't be too silly would it?)
What size?* Icons for each 'Action'
* Icons for 1 Player, 2 Player etc.
mindlord said:I'll see if I can find a suitably licensed horror theme font.Miner49er said:* A font
Probably should wait until we get the other graphics so we can match styles.* Zomblings logo
What size, and are we working from a standardized color pallete?* Background tiles (Mr. Gonzo? but anyone can contribute to this I guess)
There are several differnt kinds in the original game, we could think of a few possibilities here. Like a Mall Entrance, MacBurgerBell, etc.* Home (Entrance to lot's of 'survivers', grizzly but gripping!)
I don't see way a cemetery, morgue, or what have you wouldn't work too. So long as it's indestructable, and the player can't manipulate zomblings when they are rising from the grave.* Entrance (difficult as why would 'Zomblings' drop but they need to really...actually a Trap Door wouldn't be too silly would it?)
What size?* Icons for each 'Action'
* Icons for 1 Player, 2 Player etc.
Miner49er said:The turning around whilst building and hitting a blocker. I'm sure I've seen that happen on the Amiga but I'm not sure if happens exclusively (I will use uae to find out).
Monk said:Miner49er said:The turning around whilst building and hitting a blocker. I'm sure I've seen that happen on the Amiga but I'm not sure if happens exclusively (I will use uae to find out).
Builders turn around when they hit a blocker in Windows too - I've been a distinct fan of Lemmings for such a long time - with Pandora seemingly ever closer I recently reinstalling Lemmings For Windows to relieve some old fashioned fun, but of course it doesn't have network/multiplayer - so I'll have to go download yours! Many thanks for the effort![]()
RubiX said:Edit: What I meant regarding "not sure builders turn around exclusively", is that if you have a lemming trapped between two blockers, can the trapee escape by simply clicking build once? My hunch is he get's one chance to turn around and that's it. I shall make it my priority tonight to find out this one!