RubiX said:Game closing: Really not sure if its something maybe one of us pressed, possibly a key we are unaware of that immediately just closes the game(we get no error or anything) I'll try play around with it today incase it's something I was doing, no idea yet.
BackAssward said:A couple thoughts:
I don't know about the Amiga version, or even the Lemmings 1 PC version, but I swear that some version I have played hd a fast forward button and a regular speed button. Definitely a useful feature.
Also, correct me if I am wrong, but didn't the 'punch' wall diggers keep tunneling until they were through the wall, not stop after a couple digs? Sorta like how the pick-ax and ground diggers go until through?
Btw, thanks for all the work, very nostalgic.
Xenu said:If you pull this off the game will be amazing! I don't know if you've thought about it already but I think that instead of the zombies jumping out from a door they should crawl up from a grave.
Noticed this on the first fun level that uses 'em. I think it's a glitch on the map where the digger thinks its through the wall but on others it stops early when you start it too far backBackAssward said:Also, correct me if I am wrong, but didn't the 'punch' wall diggers keep tunneling until they were through the wall, not stop after a couple digs? Sorta like how the pick-ax and ground diggers go until through?
gp32rich said:Noticed this on the first fun level that uses 'em. I think it's a glitch on the map where the digger thinks its through the wall but on others it stops early when you start it too far backBackAssward said:Also, correct me if I am wrong, but didn't the 'punch' wall diggers keep tunneling until they were through the wall, not stop after a couple digs? Sorta like how the pick-ax and ground diggers go until through?
Also .. no 'Oh no!' when the poor things go pop!
numbers '2' and '9' especially have some dirty pixels to the left
Can't check with UAE but I'm sure I remember the gates being shown on the thumbnail.
Can you pick which level to start? It's a pain
The exit on the first 'tame' level glitches (the one with barber poles)
The pick-axe lemmings don't leave a smooth hole-end (worse on left digging)
btw. if some of these seem picky .. it's because its such a good version and everything else is fantastic
Thanks for doing & sharing!
Miner49er said:gp32rich said:Noticed this on the first fun level that uses 'em. I think it's a glitch on the map where the digger thinks its through the wall but on others it stops early when you start it too far backBackAssward said:Also, correct me if I am wrong, but didn't the 'punch' wall diggers keep tunneling until they were through the wall, not stop after a couple digs? Sorta like how the pick-ax and ground diggers go until through?
Also .. no 'Oh no!' when the poor things go pop!
numbers '2' and '9' especially have some dirty pixels to the left
Can't check with UAE but I'm sure I remember the gates being shown on the thumbnail.
Can you pick which level to start? It's a pain
The exit on the first 'tame' level glitches (the one with barber poles)
The pick-axe lemmings don't leave a smooth hole-end (worse on left digging)
btw. if some of these seem picky .. it's because its such a good version and everything else is fantastic
Thanks for doing & sharing!
No, I like picky! And no problem sharing
I'm making up a list of comments and have ticked a couple of so far, so please keep 'em coming.
I'm actually heading towards two seperate goals right now: 1) To reach (as close to) 100% amiga lem authenticity and 2) To allow skinning of all graphics (And sound)
I'm getting there and will need replacement graphics in about a week.
Mr.Gonzo said:How amazing is that, i won't have time to put anything up until next week.
This was meant to be. I'll use the sprite sheet that was posted here as a reference, so i'tll be pretty damn similar layout ( exept for the duplicates for opposite directions, i'm pretty sure its easy to just flip the damn thing in coding ).
Like i said, the zombies will only be a tad taller.
I'll see if I can find a suitably licensed horror theme font.Miner49er said:* A font
Probably should wait until we get the other graphics so we can match styles.* Zomblings logo
What size, and are we working from a standardized color pallete?* Background tiles (Mr. Gonzo? but anyone can contribute to this I guess)
There are several differnt kinds in the original game, we could think of a few possibilities here. Like a Mall Entrance, MacBurgerBell, etc.* Home (Entrance to lot's of 'survivers', grizzly but gripping!)
I don't see way a cemetery, morgue, or what have you wouldn't work too. So long as it's indestructable, and the player can't manipulate zomblings when they are rising from the grave.* Entrance (difficult as why would 'Zomblings' drop but they need to really...actually a Trap Door wouldn't be too silly would it?)
What size?* Icons for each 'Action'
* Icons for 1 Player, 2 Player etc.
mindlord said:I'll see if I can find a suitably licensed horror theme font.Miner49er said:* A font
Probably should wait until we get the other graphics so we can match styles.* Zomblings logo
What size, and are we working from a standardized color pallete?* Background tiles (Mr. Gonzo? but anyone can contribute to this I guess)
There are several differnt kinds in the original game, we could think of a few possibilities here. Like a Mall Entrance, MacBurgerBell, etc.* Home (Entrance to lot's of 'survivers', grizzly but gripping!)
I don't see way a cemetery, morgue, or what have you wouldn't work too. So long as it's indestructable, and the player can't manipulate zomblings when they are rising from the grave.* Entrance (difficult as why would 'Zomblings' drop but they need to really...actually a Trap Door wouldn't be too silly would it?)
What size?* Icons for each 'Action'
* Icons for 1 Player, 2 Player etc.
Miner49er said:The turning around whilst building and hitting a blocker. I'm sure I've seen that happen on the Amiga but I'm not sure if happens exclusively (I will use uae to find out).
Monk said:Miner49er said:The turning around whilst building and hitting a blocker. I'm sure I've seen that happen on the Amiga but I'm not sure if happens exclusively (I will use uae to find out).
Builders turn around when they hit a blocker in Windows too - I've been a distinct fan of Lemmings for such a long time - with Pandora seemingly ever closer I recently reinstalling Lemmings For Windows to relieve some old fashioned fun, but of course it doesn't have network/multiplayer - so I'll have to go download yours! Many thanks for the effort
RubiX said:Edit: What I meant regarding "not sure builders turn around exclusively", is that if you have a lemming trapped between two blockers, can the trapee escape by simply clicking build once? My hunch is he get's one chance to turn around and that's it. I shall make it my priority tonight to find out this one!