notaz
Certified Guru
Maybe your code relies on joy order? What does SDL_NumJoysticks() return?
How are you reading ABXY?
How are you reading ABXY?
SDL Joystick subsystem initialized ?SDL_NumJoysticks() returns 0, and I read ABXY as keys (SDLK_HOME and so on)
SDL Joystick subsystem initialized ?SDL_NumJoysticks() returns 0, and I read ABXY as keys (SDLK_HOME and so on)
Looks good, could you do a git patch that I could just 'git am' (with git format-patch maybe)?I hacked in support for scaling proportionally, either all the way to the size of the screen ("scaled") or with a whole number ratio, so each pixel is scaled the same amount ("pixelperfect"). It usually works out nicer than "fullscreen" for non-widescreen applications.
https://www.dropbox....and_scaled.diff
This doesn't look right, can you post a testcase/some binary to try this?Yes. If I use the default SDL, it does return 2 (provided I set the nubs to absolute mode first). If I use notaz' SDL, I get nothing (no joysticks, no dpad) if I set the nubs in absolute mode first, and otherwise I get the nubs as mouse and dpad/ABXY works as usual (SDLK_LEFT, SDLK_HOME etc.), but no joysticks.
Here you go: https://www.dropbox.com/s/hh3p9ksx0sm6ihk/omapdss_layer_pixelperfect_and_scaled.patchLooks good, could you do a git patch that I could just 'git am' (with git format-patch maybe)?I hacked in support for scaling proportionally, either all the way to the size of the screen ("scaled") or with a whole number ratio, so each pixel is scaled the same amount ("pixelperfect"). It usually works out nicer than "fullscreen" for non-widescreen applications.
https://www.dropbox....and_scaled.diff
Would be nice if it had an update to README.OMAP too.
I'll try to take a look later.The PND is on the repo (search for "Pandora Flashlight"), and the source is in the PND.
Applied (with slight adjustments to keep coding style consistent), thanks.Here you go: https://www.dropbox....nd_scaled.patch
I've pushed some code for minimizing when pandora key is pressed and was able to run Snes9x4P and PCSX at the same time, successfully alt-tabing between them. Might be useful feature for some, binary zip updated too.
It appears it's not, nobody bumped the OE recipeI've pushed some code for minimizing when pandora key is pressed and was able to run Snes9x4P and PCSX at the same time, successfully alt-tabing between them. Might be useful feature for some, binary zip updated too.
Is this already available in the current SuperZaxxon? I'm still running beta6, and all the Pandora button does is generate keyevents with keysym 147. If I try to do SDL_WM_IconifyWindow() it returns 0.
That's not even possible, scaler result is not readable/writable in any way, only OMAP4 has this feature added.It would be ideal if the mask could be applied independently of the resolution of the sdl_surface so that the mask could always use the full resolution of the SDL_OMAP_LAYER_SIZE which the sdl_surface is scaled up to.