Hi I'm a Wesnoth developer without a Pandora and ran into an SDL glitch.
I cross-compile my binaries with Ivanovic's toolchain and test the
binaries with qemu-arm shipped with Debian Squeeze. When using the
SDL shipped with the firmware and the toolkit all's fine. When testing with
the latest git version I get a visual glitch. Bi-secting pointed at this [1]
revision.
Since I only have access to an emulator I'm not sure whether the bug
is in SDL or in the emulator. I could reproduce the problem with starting
wesnoth with
wesnoth -t
which should end in the test-scenario, but the normal campaigns have
the same issue. The problems are the black HP bars, they should be
coloured and the black edge at the right hand side of the dialogue.
The attached screenshot shows the issue, but beware I haven't been
able to get pango working (yet) so most text is not drawn. Could
somebody please test and confirm whether or not it's an SDL bug or not?
[1]
http://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=sdl_omap.git;a=commit;h=a1f340810c4f9a4a617f1757d1ff0255e0e3fe58